Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players103,347 Active3,962 Wipes · 3 h552 48 h

Station XX-15289 · recording

OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore

Online 76.164.99.36:28035 checked 11m ago

quad moddedcarbonsoftcore
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,289
top 69%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15289 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246820:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average
6/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
1/ 233
ProRow quad · 2 on average
2/ 20
[EA] Softcore 1 quad · monthly · 66 on average
50/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
33/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average
10/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore?

The procedural map on OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore is size 4,500 with seed 1556066370, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore?

You will find no gather rate in the name of OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore. 4 players is the most a group can hold (quad). In softcore mode, An easier Facepunch mode that lets you keep part of your loot. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore right now?

At this moment, OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore records 0 players across 100 slots. Averaged across the last seven days, the population was 0 players.

How does OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore rank against other Rust servers?

Over the last seven days, OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore recorded enough player hours to reach #15,289 worldwide, placing it in the top 69% of all ranked servers. It sits at #616 among quad servers.

Server facts

How reliably does OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore stay online?

Right now, you can reach OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore. The uptime it reports puts its last restart about 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 15 October 2026 is when Rust Server Trends first recorded it.

Does OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore hold a steady tick rate?

The 48-hour average is 6 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 115,779. It reached a ceiling of 3,936 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore run from?

No region is published by OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 76.164.99.36:28035.

What build of Rust does OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore use?

On Linux, OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore wipe, and on which days?

Too few wipes of OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 28 days 1 hours.

Tags

What do the server tags on OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore mean?

Tags published by OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp100 (Max players): Slots: 100; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore appear?

You will find OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.

Which person or group runs OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore?

Both OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore and 5 other servers we track publish a oldguygamers.net hostname, so the same operator most likely runs them.

How to join

How do you connect to OGG TexasRegulators SOLO/DUO/TRIO | Monthly Softcore?

To join, enter client.connect 76.164.99.36:28035 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^z,^y

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp100
Max players Slots: 100.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.