Station XX-4105 · no signal
ProRow
Offline 5.83.170.68:11400 checked 4h ago
- Players now
- 2/ 50
- 4% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 2
- peak 3
- Rank
- #4,105
- top 18%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Tue 15:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, and #264 of the quad servers (top 32%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 10 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 14:41 UTC6d ago | M0.3▲rising | 3 | – | running | 1 | |
| Mon 12 Oct, 15:39 UTC16d ago | M0.0■steady | 1 | held half | 10 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on ProRow?
The procedural map on ProRow is size 4,000 with seed 17391, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on ProRow?
The name of ProRow gives no gather rate. The limit for a group is 4 players (quad). In softcore mode, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on ProRow?
ProRow is not responding at this moment and is offline, last seen 4 hours ago. The seven-day average is 2 players, with a peak of 3. The last 48 hours show their highest activity at 20:00 UTC, averaging 2 players.
How does ProRow rank against other Rust servers?
On player hours for the past week, ProRow sits at #4,105, which puts it inside the top 18% of every ranked server. The ranking for quad puts it at #264.
Server facts
How reliably does ProRow stay online?
As recorded now, ProRow is not reachable, the last contact having been 4 hours ago. Its reported uptime points to a restart about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 49, or 29% of the time. 11 October 2026 is when Rust Server Trends first recorded it.
How well does ProRow perform under load?
Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 94,421 entities at its peak, buildings and deployables included. Its highest memory use was 2,299 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does ProRow run from?
Nothing about a region comes from ProRow. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 5.83.170.68:11400.
What build of Rust does ProRow use?
Rust network protocol 2635 and build 168909 on Windows is what ProRow runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on ProRow?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 4 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does ProRow run its wipes?
The rhythm of ProRow cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 4 hours is how long the current world has been running.
Lists and tags
What do the server tags on ProRow mean?
The game's server browser reads the tags ProRow publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): 50 slots are available; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does ProRow appear?
The Rust Server Trends lists that take in ProRow are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Connecting
What steps get you onto ProRow?
To join, enter client.connect 5.83.170.68:11400 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.