Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players41,406 Active3,010 Wipes · 3 h84 48 h

Station XX-14611 · no signal

esp-test

Offline 76.143.10.195:28015 checked 4d ago

pve
Connect
Players now
1/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,611
top 66%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14611 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average
10/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average
7/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average
21/ 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
26/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average
4/ 150
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average
4/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on esp-test?

esp-test uses a procedural map, which the game generates.

Which settings and rules apply on esp-test?

The name of esp-test gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.

Population

What is the current population on esp-test?

A reading taken now finds esp-test offline; the most recent activity was 4 days 23 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does esp-test rank against other Rust servers?

Over the last seven days, esp-test recorded enough player hours to reach #14,611 worldwide, placing it in the top 66% of all ranked servers.

Server facts

How reliably does esp-test stay online?

esp-test is down at the moment; the last recorded contact was 4 days 23 hours ago. Of the 96 hours in the last 4 full days, it was up for 0, or 0% of the time. 24 October 2026 is when Rust Server Trends first recorded it.

Which region does esp-test run from?

A region is not published by esp-test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 76.143.10.195:28015.

Which Rust version is esp-test running?

Rust network protocol 2635 and build 168909 on Windows is what esp-test runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does esp-test run its wipes?

On record so far are too few of esp-test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 4 days 23 hours.

Tags

What do the server tags on esp-test mean?

The game's server browser reads the tags esp-test publishes: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not from other players. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does esp-test appear?

The Rust Server Trends lists that take in esp-test are: Rust community servers without the side modes and Rust PvE servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto esp-test?

Enter client.connect 76.143.10.195:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players Slots: 500.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.