Rust Server TrendsSeismic network · station log
Recording Stations11,835 Players97,516 Active3,868 Wipes · 3 h532 48 h

Station NA-3735 · recording

California | Build Server

Online NA 76.133.251.206:29015 checked 10m ago

monthly wipes vanillamoddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#3,735
top 17% · #623 in NA
Last wipe
28d ago
monthly schedule
Next wipe
6d 22h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-3735 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Wed 23:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246821:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 33% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap
14.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2.5

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 08:28 UTC6d ago M0.5rising 3 – running 0
Thu 1 Oct, 18:12 UTC FW28d ago M0.0rising 1 halved by day 4 21.6 days 0
Thu 24 Sep, 05:29 UTC35d ago M0.3rising 2 halved by day 1 7.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
5/ 200
Builders Like Us NA · groups of 32+ · monthly · 2 on average
0/ 100
TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! NA · groups of 8+ · monthly · 1 on average
1/ 200
128/ 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 13 on average
22/ 150
Together We Rust | Build Server NA · groups of 8+ · 2 on average
3/ 125
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on California | Build Server?

California | Build Server runs a procedural map of size 4,500 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on California | Build Server?

You will find no gather rate in the name of California | Build Server. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on California | Build Server?

At this moment, California | Build Server records 1 players across 50 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 5. Averaged over the last 48 hours, the busiest hour was 23:00 UTC at 3 players.

How does California | Build Server rank against other Rust servers?

California | Build Server is #623 in North America and #3,735 worldwide on the past week's player hours, within the top 17% of ranked servers.

Operator and location

How reliably does California | Build Server stay online?

As recorded now, California | Build Server is running. The uptime it reports puts its last restart about 6 days 6 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does California | Build Server perform under load?

The 48-hour average is 237 server fps; 205 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 14,871. It reached a ceiling of 2,447 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does California | Build Server run from?

The NA tag is how California | Build Server lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 76.133.251.206:29015 is the address it uses.

Which Rust version is California | Build Server running?

On Linux, California | Build Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on California | Build Server?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 38 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2.5 in the wipes where it didn't hold.

How often does California | Build Server wipe, and on which days?

Once a month California | Build Server wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 28 days 2 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on California | Build Server mean?

The game's server browser reads the tags California | Build Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does California | Build Server appear?

The Rust Server Trends lists that take in California | Build Server are: Modded Rust servers, tracked live, Rust build and creative servers, live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto California | Build Server?

Enter client.connect 76.133.251.206:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/t77M3yAgKu.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.