Rust Server TrendsSeismic network · station log
Recording Stations11,704 Players61,057 Active3,258 Wipes · 3 h178 48 h

Station NA-3003 · recording

TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!

Online NA 173.214.174.18:25590 checked 15m ago

monthly wipes vanillamoddedcarbonpremium
Connect
Players now
1/ 200
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 4
Rank
#3,003
top 13% · #499 in NA
Last wipe
26d ago
monthly schedule
Next wipe
6d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-3003 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 200 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−2into Thu 05:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

usual gap
1.1 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
3players, last three wipes

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 06:47 UTC26d ago M0.3rising 3 – running 1
Fri 2 Oct, 19:58 UTC27d ago M0.0rising 3 – 0.5 days 2
Thu 1 Oct, 18:16 UTC FW28d ago M0.0rising 2 – 1.1 days 1
Wed 30 Sep, 06:19 UTC29d ago M0.7rising 5 – 1.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 6 on average
5/ 200
Builders Like Us NA · groups of 32+ · monthly · 2 on average
0/ 100
159/ 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 12 on average
19/ 150
Together We Rust | Build Server NA · groups of 8+ · 2 on average
2/ 125
RustPlay Building And Base Defense Testing Server NA · groups of 8+ · 1 on average
0/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! runs a procedural map of size 4,250 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

The name of TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Rust's premium status is required to join. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

A reading taken now shows 1 players on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!, which has 200 slots. Across seven days this server recorded an average of 1 players and a peak of 4. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 3 players.

How does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! rank against other Rust servers?

For player hours across the last seven days, TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! takes #3,003 overall and #499 in North America, inside the top 13% of all ranked servers.

Server facts

How reliably does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! stay online?

TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! is up at the moment. Its reported uptime points to a restart about 13 minutes ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! perform under load?

Across the last 48 hours it averaged 35 server fps, with a floor of 9. The world held up to 170,706 entities at its peak, buildings and deployables included. Memory use peaked at 6,133 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! hosted?

The NA tag is how TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 173.214.174.18:25590 is the address it uses.

Which Rust version is TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! running?

Rust network protocol 2635 and build 168909 on Linux is what TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 34 hours after the wipe.

How often does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! wipe, and on which days?

The force wipe is the only wipe TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 26 days 17 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! mean?

The game's server browser reads the tags TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! publishes: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): 200 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; ^q (Premium): Rust's premium status is required to join; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! appear?

These Rust Server Trends lists include TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

You can connect by pressing F1 in Rust and typing client.connect 173.214.174.18:25590 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Rust's premium status is required to join.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^m,^v,NA,^q,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players 200 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.
^q
Premium Rust's premium status is required to join.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.