Rust Server TrendsSeismic network · station log
Recording Stations11,644 Players37,516 Active2,896 Wipes · 3 h64 48 h

Station NA-2104 · recording

Together We Rust | Build Server

Online NA 24.136.4.198:28015 checked 11m ago

moddedoxide
Connect
Players now
2/ 125
2% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
2
peak 8
Rank
#2,104
top 9% · #330 in NA
Last wipe
26d ago
no schedule published
Next wipe
8d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-2104 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 125 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−3into Tue 03:00 UTC
Peak · 48 h
8most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246804:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

wipe-day peak
7players, last three wipes

Coming wipes

  1. 8d 15hThu 5 Nov, 19:00 UTCFW
  2. 36d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 34 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:27 UTC FW26d ago M0.6rising 7 – running 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
157/ 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 12 on average
16/ 150
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
13/ 200
Builders Like Us NA · groups of 32+ · monthly · 2 on average
0/ 100
[NA] Echo Rust - Sandbox NA · groups of 32+ · weekly · 1 on average
4/ 50
RustPlay Building And Base Defense Testing Server NA · groups of 8+ · 1 on average
0/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Together We Rust | Build Server?

Generated by the game, the map on Together We Rust | Build Server is procedural, size 4,250 with seed 845992178. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Together We Rust | Build Server?

No gather rate appears in the name of Together We Rust | Build Server. The group limit is 8 players, the game's default. It plays in build & creative mode, sandbox construction without gathering. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Together We Rust | Build Server right now?

A reading taken now shows 2 players on Together We Rust | Build Server, which has 125 slots. The seven-day average is 2 players, with a peak of 8. The busiest point in the last 48 hours came at 22:00 UTC, averaging 5 players.

How does Together We Rust | Build Server rank against other Rust servers?

Together We Rust | Build Server is #330 in North America and #2,104 worldwide on the past week's player hours, within the top 9% of ranked servers.

Server details

How reliably does Together We Rust | Build Server stay online?

As recorded now, Together We Rust | Build Server is running. The uptime it reports puts its last restart about 45 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Together We Rust | Build Server perform under load?

Across the last 48 hours it averaged 154 server fps, with a floor of 107. At its highest, it carried 168,656 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,515 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Together We Rust | Build Server hosted?

With its NA tag, Together We Rust | Build Server lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 24.136.4.198:28015.

What build of Rust does Together We Rust | Build Server use?

Together We Rust | Build Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Together We Rust | Build Server?

On average, the busiest point of its recent wipes drew 7 players. The peak on the most recent wipe came 34 hours after the wipe.

How often does Together We Rust | Build Server wipe, and on which days?

Once a month Together We Rust | Build Server wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 7 hours is how long the current world has been running.

Server tags

What do the server tags on Together We Rust | Build Server mean?

These are the tags Together We Rust | Build Server publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp125 (Max players): The server has 125 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^r (Roleplay): A server for roleplay; ^c (Creative): Creative sandbox: no gathering, build anything; ^k (Build server): Design and practise your bases here; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Together We Rust | Build Server appear?

The Rust Server Trends lists that take in Together We Rust | Build Server are: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers, Rust roleplay server trends and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which person or group runs Together We Rust | Build Server?

No other server we track uses the togetherwerust.com hostname that Together We Rust | Build Server publishes.

Join the server

What steps get you onto Together We Rust | Build Server?

Enter client.connect 24.136.4.198:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/Xph6ycHG9q.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^r,^c,^k,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp125
Max players The server has 125 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Gameplay

^r
Roleplay A server for roleplay.
^c
Creative Creative sandbox: no gathering, build anything.
^k
Build server Design and practise your bases here.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.