Station NA-2104 · recording
Together We Rust | Build Server
Online NA 24.136.4.198:28015 checked 11m ago
- Players now
- 2/ 125
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 2
- peak 8
- Rank
- #2,104
- top 9% · #330 in NA
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 125 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −3into Tue 03:00 UTC
- Peak · 48 h
- 8most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
- wipe-day peak
- 7players, last three wipes
Coming wipes
- 8d 15hThu 5 Nov, 19:00 UTCFW
- 36d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 34 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:27 UTC FW26d ago | M0.6▲rising | 7 | – | running | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Together We Rust | Build Server?
Generated by the game, the map on Together We Rust | Build Server is procedural, size 4,250 with seed 845992178. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Together We Rust | Build Server?
No gather rate appears in the name of Together We Rust | Build Server. The group limit is 8 players, the game's default. It plays in build & creative mode, sandbox construction without gathering. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Together We Rust | Build Server right now?
A reading taken now shows 2 players on Together We Rust | Build Server, which has 125 slots. The seven-day average is 2 players, with a peak of 8. The busiest point in the last 48 hours came at 22:00 UTC, averaging 5 players.
How does Together We Rust | Build Server rank against other Rust servers?
Together We Rust | Build Server is #330 in North America and #2,104 worldwide on the past week's player hours, within the top 9% of ranked servers.
Server details
How reliably does Together We Rust | Build Server stay online?
As recorded now, Together We Rust | Build Server is running. The uptime it reports puts its last restart about 45 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Together We Rust | Build Server perform under load?
Across the last 48 hours it averaged 154 server fps, with a floor of 107. At its highest, it carried 168,656 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,515 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Together We Rust | Build Server hosted?
With its NA tag, Together We Rust | Build Server lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 24.136.4.198:28015.
What build of Rust does Together We Rust | Build Server use?
Together We Rust | Build Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Together We Rust | Build Server?
On average, the busiest point of its recent wipes drew 7 players. The peak on the most recent wipe came 34 hours after the wipe.
How often does Together We Rust | Build Server wipe, and on which days?
Once a month Together We Rust | Build Server wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 7 hours is how long the current world has been running.
Server tags
What do the server tags on Together We Rust | Build Server mean?
These are the tags Together We Rust | Build Server publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp125 (Max players): The server has 125 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^r (Roleplay): A server for roleplay; ^c (Creative): Creative sandbox: no gathering, build anything; ^k (Build server): Design and practise your bases here; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Together We Rust | Build Server appear?
The Rust Server Trends lists that take in Together We Rust | Build Server are: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers, Rust roleplay server trends and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which person or group runs Together We Rust | Build Server?
No other server we track uses the togetherwerust.com hostname that Together We Rust | Build Server publishes.
Join the server
What steps get you onto Together We Rust | Build Server?
Enter client.connect 24.136.4.198:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/Xph6ycHG9q.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.