Rust Server TrendsSeismic network · station log
Recording Stations11,649 Players42,065 Active2,888 Wipes · 3 h106 48 h

Station XX-15270 · recording

CHUDLANDS 1000X

Online 76.103.199.248:28015 checked 10m ago

1000x moddedcarbonpve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,270
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15270 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020005:0014:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.4 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1.5

The first 48 hours of its last wipes

Sun 4 OctWed 23 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 20:28 UTC25d ago M0.0rising 1 – running 0
Wed 23 Sep, 23:51 UTC36d ago M0.0rising 1 halved by day 2 10.9 days 0
Wed 23 Sep, 04:18 UTC36d ago M0.0rising 1 – 0.8 days 0
Wed 16 Sep, 19:15 UTC43d ago M0.0rising 1 halved by day 1 6.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Survival.RIP 1000x PvE |#2|Item Perks|Legandary Custom Wea EU · groups of 8+ · 1000x · monthly · 9 on average
4/ 100
The Hunting Lodge 1000x PvE - CustomLegendaryWeapons groups of 8+ · 1000x · monthly · 6 on average
5/ 100
[US] Void Servers PVE 1000X|Kits|Loot+|NoBPs|Events NA · groups of 8+ · 1000x · monthly · 4 on average
3/ 50
EU RustNChill X1000 | PvE | KITS | PURGE | BACKPACK | SKINBOX | EU · groups of 8+ · 1000x · biweekly · 3 on average
1/ 150
[EU] Survival.RIP 1000x PvE |#1|Raids|Dungeons|Skills|Events EU · groups of 8+ · 1000x · monthly · 3 on average
1/ 100
World War Rust SLAYERS.GG 1000x PVE KITS|XP|TP|PVP/RAID Zones NA · groups of 10+ · 1000x · monthly · 3 on average
4/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on CHUDLANDS 1000X?

CHUDLANDS 1000X runs a procedural map of size 3,500 with seed 777777, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on CHUDLANDS 1000X?

Its name points to a gather rate of 1000x on CHUDLANDS 1000X. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on CHUDLANDS 1000X?

At this moment, CHUDLANDS 1000X records 0 players across 10 slots. Averaged across the last seven days, the population was 0 players.

How does CHUDLANDS 1000X rank against other Rust servers?

On player hours for the past week, CHUDLANDS 1000X sits at #15,270, which puts it inside the top 69% of every ranked server.

Server details

How reliably does CHUDLANDS 1000X stay online?

Right now, you can reach CHUDLANDS 1000X. The uptime it reports puts its last restart about 5 days 12 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 15 September 2026 is when Rust Server Trends first recorded it.

How well does CHUDLANDS 1000X perform under load?

Across the last 48 hours it averaged 118 server fps, with a floor of 91. At its highest, it carried 68,964 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,289 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does CHUDLANDS 1000X run from?

No region is published by CHUDLANDS 1000X. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 76.103.199.248:28015 is the address it uses.

What build of Rust does CHUDLANDS 1000X use?

On Linux, CHUDLANDS 1000X runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on CHUDLANDS 1000X?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1.5 in the wipes where it didn't hold.

On what timetable does CHUDLANDS 1000X run its wipes?

No next wipe can be predicted for CHUDLANDS 1000X, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 7 hours is how long the current world has been running.

Tags

What do the server tags on CHUDLANDS 1000X mean?

These are the tags CHUDLANDS 1000X publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does CHUDLANDS 1000X appear?

You will find CHUDLANDS 1000X on the following Rust Server Trends lists: Rust servers above 10x gather rate, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: More than 10x.

Connecting

What steps get you onto CHUDLANDS 1000X?

Enter client.connect 76.103.199.248:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.