Station XX-10429 · no signal
[US]-XESSIVEMINDS-5X-PVE
Offline 75.109.7.103:28045 checked 14h ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,429
- top 47%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 02:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [US]-XESSIVEMINDS-5X-PVE?
[US]-XESSIVEMINDS-5X-PVE runs a procedural map of size 4,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [US]-XESSIVEMINDS-5X-PVE?
5x gather is what [US]-XESSIVEMINDS-5X-PVE runs, judging by its name. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on [US]-XESSIVEMINDS-5X-PVE right now?
A reading taken now finds [US]-XESSIVEMINDS-5X-PVE offline; the most recent activity was 14 hours ago. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 01:00 UTC, averaging 0 players.
How does [US]-XESSIVEMINDS-5X-PVE rank against other Rust servers?
The last seven days of player hours place [US]-XESSIVEMINDS-5X-PVE at #10,429, in the top 47% of all ranked servers.
Server details
How reliably does [US]-XESSIVEMINDS-5X-PVE stay online?
As recorded now, [US]-XESSIVEMINDS-5X-PVE is not reachable, the last contact having been 14 hours ago. Going by the uptime figure it reports, it restarted about 57 minutes ago. It was up 21% of the time across the last 3 full days: 15 of 72 hours. On 25 October 2026 it was recorded for the first time by Rust Server Trends.
Does [US]-XESSIVEMINDS-5X-PVE hold a steady tick rate?
The 48-hour average is 60 server fps; 59 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 119,254. Memory use peaked at 2,662 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is [US]-XESSIVEMINDS-5X-PVE hosted?
The name of [US]-XESSIVEMINDS-5X-PVE points to North America, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 75.109.7.103:28045 is the address it uses.
What build of Rust does [US]-XESSIVEMINDS-5X-PVE use?
Rust network protocol 2635 and build 168909 on Windows is what [US]-XESSIVEMINDS-5X-PVE runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does [US]-XESSIVEMINDS-5X-PVE wipe, and on which days?
On record so far are too few of [US]-XESSIVEMINDS-5X-PVE's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 18 hours.
Tags
What do the server tags on [US]-XESSIVEMINDS-5X-PVE mean?
These are the tags [US]-XESSIVEMINDS-5X-PVE publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [US]-XESSIVEMINDS-5X-PVE appear?
You will find [US]-XESSIVEMINDS-5X-PVE on the following Rust Server Trends lists: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.
Join the server
How do you connect to [US]-XESSIVEMINDS-5X-PVE?
To join, enter client.connect 75.109.7.103:28045 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
