Station NA-2236 · recording
Four Horsemen | Dickaroo | PVE | 5X | 10/1
Online NA 64.40.223.6:28020 checked 9m ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 2
- peak 9
- Rank
- #2,236
- top 10% · #354 in NA
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 5h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −2into Wed 03:00 UTC
- Peak · 48 h
- 6most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
- wipe-day peak
- 9players, last three wipes
Coming wipes
- 8d 5hThu 5 Nov, 19:00 UTCFW
- 36d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:49 UTC FW26d ago | M1.0▲rising | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Generated by the game, the map on Four Horsemen | Dickaroo | PVE | 5X | 10/1 is procedural, size 4,250 with seed 129885663. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Its name points to a gather rate of 5x on Four Horsemen | Dickaroo | PVE | 5X | 10/1. The group limit is 16 players. In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
A reading taken now shows 1 players on Four Horsemen | Dickaroo | PVE | 5X | 10/1, which has 20 slots. Across seven days this server recorded an average of 2 players and a peak of 9. Averaged over the last 48 hours, the busiest hour was 23:00 UTC at 5 players.
How does Four Horsemen | Dickaroo | PVE | 5X | 10/1 rank against other Rust servers?
The last seven days of player hours place Four Horsemen | Dickaroo | PVE | 5X | 10/1 at #2,236, in the top 10% of all ranked servers and #354 in North America.
Operator and location
How reliably does Four Horsemen | Dickaroo | PVE | 5X | 10/1 stay online?
As recorded now, Four Horsemen | Dickaroo | PVE | 5X | 10/1 is running. Going by the uptime figure it reports, it restarted about 23 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Four Horsemen | Dickaroo | PVE | 5X | 10/1 hold a steady tick rate?
The 48-hour average is 59 server fps; 29 is the lowest observed. At its highest, it carried 157,859 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,464 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Four Horsemen | Dickaroo | PVE | 5X | 10/1 hosted?
With its NA tag, Four Horsemen | Dickaroo | PVE | 5X | 10/1 lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.40.223.6:28020.
Which Rust version is Four Horsemen | Dickaroo | PVE | 5X | 10/1 running?
Rust network protocol 2635 and build 168909 on Windows is what Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
The recent wipes averaged a busiest count of 9 players. The peak on the most recent wipe came 5 hours after the wipe.
How often does Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipe, and on which days?
The force wipe is the only wipe Four Horsemen | Dickaroo | PVE | 5X | 10/1 takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 26 days 19 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on Four Horsemen | Dickaroo | PVE | 5X | 10/1 mean?
Tags published by Four Horsemen | Dickaroo | PVE | 5X | 10/1 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts16 (Group limit): Teams are capped at 16 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Four Horsemen | Dickaroo | PVE | 5X | 10/1 appear?
The Rust Server Trends lists that take in Four Horsemen | Dickaroo | PVE | 5X | 10/1 are: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Join the server
What steps get you onto Four Horsemen | Dickaroo | PVE | 5X | 10/1?
To join, enter client.connect 64.40.223.6:28020 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/TEdvqP27An is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.