Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players72,806 Active3,664 Wipes · 3 h128 48 h

Station NA-2236 · recording

Four Horsemen | Dickaroo | PVE | 5X | 10/1

Online NA 64.40.223.6:28020 checked 9m ago

5x monthly wipes moddedoxidepve
Connect
Players now
1/ 20
5% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
2
peak 9
Rank
#2,236
top 10% · #354 in NA
Last wipe
26d ago
monthly schedule
Next wipe
8d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-2236 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 20 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−2into Wed 03:00 UTC
Peak · 48 h
6most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246814:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

wipe-day peak
9players, last three wipes

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:49 UTC FW26d ago M1.0rising 9 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|Ant NA · groups of 15+ · 5x · monthly · 7 on average
3/ 100
Freedom PVE | 5x | Refined Loot | Raid Bases NA · groups of 50+ · 5x · monthly · 3 on average
1/ 50
Dead Nasty Rust 5X PvE|Chill Vibes|High Reward|Endless Raids|Sk NA · groups of 8+ · 5x · monthly · 3 on average
0/ 100
SafeHouse 5x Extreme PvE NA · groups of 8+ · 5x · monthly · 1 on average
3/ 500
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] NA · groups of 8+ · 5x · biweekly · 31 on average
16/ 150
Misfits PVE 3x |Backpacks|Skill Tree|Raidable Bases|Quests|Kits NA · groups of 15+ · 3x · monthly · 5 on average
2/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Generated by the game, the map on Four Horsemen | Dickaroo | PVE | 5X | 10/1 is procedural, size 4,250 with seed 129885663. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Its name points to a gather rate of 5x on Four Horsemen | Dickaroo | PVE | 5X | 10/1. The group limit is 16 players. In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

A reading taken now shows 1 players on Four Horsemen | Dickaroo | PVE | 5X | 10/1, which has 20 slots. Across seven days this server recorded an average of 2 players and a peak of 9. Averaged over the last 48 hours, the busiest hour was 23:00 UTC at 5 players.

How does Four Horsemen | Dickaroo | PVE | 5X | 10/1 rank against other Rust servers?

The last seven days of player hours place Four Horsemen | Dickaroo | PVE | 5X | 10/1 at #2,236, in the top 10% of all ranked servers and #354 in North America.

Operator and location

How reliably does Four Horsemen | Dickaroo | PVE | 5X | 10/1 stay online?

As recorded now, Four Horsemen | Dickaroo | PVE | 5X | 10/1 is running. Going by the uptime figure it reports, it restarted about 23 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Four Horsemen | Dickaroo | PVE | 5X | 10/1 hold a steady tick rate?

The 48-hour average is 59 server fps; 29 is the lowest observed. At its highest, it carried 157,859 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,464 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Four Horsemen | Dickaroo | PVE | 5X | 10/1 hosted?

With its NA tag, Four Horsemen | Dickaroo | PVE | 5X | 10/1 lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.40.223.6:28020.

Which Rust version is Four Horsemen | Dickaroo | PVE | 5X | 10/1 running?

Rust network protocol 2635 and build 168909 on Windows is what Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

The recent wipes averaged a busiest count of 9 players. The peak on the most recent wipe came 5 hours after the wipe.

How often does Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipe, and on which days?

The force wipe is the only wipe Four Horsemen | Dickaroo | PVE | 5X | 10/1 takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 26 days 19 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Four Horsemen | Dickaroo | PVE | 5X | 10/1 mean?

Tags published by Four Horsemen | Dickaroo | PVE | 5X | 10/1 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts16 (Group limit): Teams are capped at 16 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Four Horsemen | Dickaroo | PVE | 5X | 10/1 appear?

The Rust Server Trends lists that take in Four Horsemen | Dickaroo | PVE | 5X | 10/1 are: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Join the server

What steps get you onto Four Horsemen | Dickaroo | PVE | 5X | 10/1?

To join, enter client.connect 64.40.223.6:28020 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/TEdvqP27An is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players The server has 20 slots.
ts16
Group limit Teams are capped at 16 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.