Rust Server TrendsSeismic network · station log
Recording Stations11,698 Players65,296 Active3,536 Wipes · 3 h114 48 h

Station XX-13077 · no signal

XESSIVEMINDS | 20X | ZOMBIES

Offline 75.109.7.103:28026 checked 14d ago

20x moddedcarbonpve
Connect
Players now
1/ 150
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,077
top 61%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13077 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep2 Oct7 Oct11 Oct16 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 11:16 UTC23d ago M0.0rising 1 – running 0
Sat 3 Oct, 15:39 UTC24d ago M0.0rising 1 – 1.8 days 0
Thu 1 Oct, 20:48 UTC FW26d ago M0.0rising 1 – 1.8 days 0
Tue 29 Sep, 19:48 UTC28d ago M0.0rising 2 held half 2 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Lazy Rusters II - 20X - PVE - NPC Bases - Forget the Grind! groups of 8+ · 20x · monthly · 5 on average
2/ 100
[EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| EU · groups of 15+ · 10x · biweekly · 53 on average
52/ 100
[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo NA · groups of 15+ · 10x · biweekly · 46 on average
11/ 100
GOM 15x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidableBa NA · groups of 15+ · 15x · monthly · 43 on average
26/ 115
[BR/LATAM] RustValley 10x PVE+ |Armas Lendarias| Raidable Bases SA · groups of 15+ · 10x · biweekly · 26 on average
11/ 100
|PVE|S.T.A.L.K.E.R|x30|Events|RaidBase|Zombie groups of 10+ · 30x · biweekly · 20 on average
17/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on XESSIVEMINDS | 20X | ZOMBIES?

The procedural map on XESSIVEMINDS | 20X | ZOMBIES is size 5,800 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on XESSIVEMINDS | 20X | ZOMBIES?

Going by its name, XESSIVEMINDS | 20X | ZOMBIES runs 20x gather. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on XESSIVEMINDS | 20X | ZOMBIES?

XESSIVEMINDS | 20X | ZOMBIES is not responding at this moment and is offline, last seen 14 days 13 hours ago.

How does XESSIVEMINDS | 20X | ZOMBIES rank against other Rust servers?

Over the last seven days, XESSIVEMINDS | 20X | ZOMBIES recorded enough player hours to reach #13,077 worldwide, placing it in the top 61% of all ranked servers.

Server details

How reliably does XESSIVEMINDS | 20X | ZOMBIES stay online?

XESSIVEMINDS | 20X | ZOMBIES is down at the moment; the last recorded contact was 14 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 28 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does XESSIVEMINDS | 20X | ZOMBIES run from?

Nothing about a region comes from XESSIVEMINDS | 20X | ZOMBIES. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 75.109.7.103:28026 is the address it uses.

Which Rust version is XESSIVEMINDS | 20X | ZOMBIES running?

Rust network protocol 2634 and build 166652 on Windows is what XESSIVEMINDS | 20X | ZOMBIES runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on XESSIVEMINDS | 20X | ZOMBIES?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does XESSIVEMINDS | 20X | ZOMBIES run its wipes?

No next wipe can be predicted for XESSIVEMINDS | 20X | ZOMBIES, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 23 days.

Lists and tags

What do the server tags on XESSIVEMINDS | 20X | ZOMBIES mean?

These are the tags XESSIVEMINDS | 20X | ZOMBIES publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does XESSIVEMINDS | 20X | ZOMBIES appear?

You will find XESSIVEMINDS | 20X | ZOMBIES on the following Rust Server Trends lists: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: More than 10x.

How to join

What steps get you onto XESSIVEMINDS | 20X | ZOMBIES?

Enter client.connect 75.109.7.103:28026 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players 150 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.