Rust Server TrendsSeismic network · station log
Recording Stations11,699 Players40,133 Active2,984 Wipes · 3 h90 48 h

Station XX-15427 · no signal

XESSIVEMINDS | 10X | HUNTERS PARADISE

Offline 75.109.7.103:28022 checked 16d ago

10x moddedcarbonpve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,427
top 71%
Last wipe
16d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15427 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct9 Oct12 Oct14 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctSun 11 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 01:09 UTC16d ago M0.0falling 0 – – running 1
Sun 11 Oct, 03:21 UTC17d ago M0.0rising 1 – 1.9 days 0
Fri 9 Oct, 22:39 UTC19d ago M0.0steady 2 – 1.2 days 2
Fri 9 Oct, 15:05 UTC19d ago M0.0rising 2 – 0.3 days 1
Fri 9 Oct, 00:48 UTC20d ago M0.3rising 2 – 0.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Iron Haven Medieval NA · groups of 8+ · monthly · 1 on average
8/ 75
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on XESSIVEMINDS | 10X | HUNTERS PARADISE?

The procedural map on XESSIVEMINDS | 10X | HUNTERS PARADISE is size 3,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on XESSIVEMINDS | 10X | HUNTERS PARADISE?

10x gather is what XESSIVEMINDS | 10X | HUNTERS PARADISE runs, judging by its name. Groups hold up to 8 players, which is the default for the game. It plays in primitive mode, melee, bows and spears, with no guns. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on XESSIVEMINDS | 10X | HUNTERS PARADISE?

XESSIVEMINDS | 10X | HUNTERS PARADISE is not responding at this moment and is offline, last seen 16 days ago.

How does XESSIVEMINDS | 10X | HUNTERS PARADISE rank against other Rust servers?

The last seven days of player hours place XESSIVEMINDS | 10X | HUNTERS PARADISE at #15,427, in the top 71% of all ranked servers.

Operator and location

How reliably does XESSIVEMINDS | 10X | HUNTERS PARADISE stay online?

XESSIVEMINDS | 10X | HUNTERS PARADISE is down at the moment; the last recorded contact was 16 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 6 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is XESSIVEMINDS | 10X | HUNTERS PARADISE hosted?

A region is not published by XESSIVEMINDS | 10X | HUNTERS PARADISE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 75.109.7.103:28022.

Which Rust version is XESSIVEMINDS | 10X | HUNTERS PARADISE running?

XESSIVEMINDS | 10X | HUNTERS PARADISE is running Rust network protocol 2634 and build 166652 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on XESSIVEMINDS | 10X | HUNTERS PARADISE?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does XESSIVEMINDS | 10X | HUNTERS PARADISE wipe, and on which days?

There is no next wipe to predict at XESSIVEMINDS | 10X | HUNTERS PARADISE, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days is how long the current world has been running.

Tags

What do the server tags on XESSIVEMINDS | 10X | HUNTERS PARADISE mean?

Tags published by XESSIVEMINDS | 10X | HUNTERS PARADISE and read by the game's server browser include gmprimitive (Game mode): This is primitive mode: bows, spears and melee, no guns; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does XESSIVEMINDS | 10X | HUNTERS PARADISE appear?

The Rust Server Trends lists that take in XESSIVEMINDS | 10X | HUNTERS PARADISE are: 10x Rust servers, Modded Rust servers, tracked live, Primitive Rust servers, live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE and Primitive; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 10x.

Connecting

What steps get you onto XESSIVEMINDS | 10X | HUNTERS PARADISE?

You can connect by pressing F1 in Rust and typing client.connect 75.109.7.103:28022 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^p,gmprimitive,cs166652,ts8

Game

gmprimitive
Game mode This is primitive mode: bows, spears and melee, no guns.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.