Station NA-2605 · recording
Iron Haven Medieval
Online NA 66.51.99.71:28005 checked 9m ago
- Players now
- 2/ 75
- 3% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 5
- Rank
- #2,605
- top 12% · #425 in NA
- Last wipe
- 13h ago
- monthly schedule
- Next wipe
- 8d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 75 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Tue 10:00 UTC
- Peak · 48 h
- 3most players in any hour
- Events picked
- 2wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 3h. The force wipe · high confidence
- usual gap
- 0.4 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 10players, last three wipes
- crowd held
- 0%else halves by day 9
Coming wipes
- 8d 3hThu 5 Nov, 19:00 UTCFW
- 36d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 13:00 UTC2h ago | – | – | – | – | running | 2 |
| Wed 28 Oct, 02:13 UTC13h ago | – | – | – | – | – | 0 |
| Thu 1 Oct, 17:07 UTC FW26d ago | M0.6▲rising | 10 | – | – | 6 | |
| Thu 1 Oct, 08:14 UTC27d ago | M0.8▲rising | 10 | – | 0.4 days | 3 | |
| Wed 30 Sep, 21:31 UTC27d ago | M0.8▲rising | 10 | – | 0.4 days | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Iron Haven Medieval?
Generated by the game, the map on Iron Haven Medieval is procedural, size 3,200 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on Iron Haven Medieval?
You will find no gather rate in the name of Iron Haven Medieval. At the game's default, groups can have up to 8 players. In primitive mode, melee, bows and spears, with no guns. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Iron Haven Medieval right now?
At this moment, Iron Haven Medieval records 2 players across 75 slots. Across seven days this server recorded an average of 1 players and a peak of 5. Averaged over the last 48 hours, the busiest hour was 05:00 UTC at 3 players.
How does Iron Haven Medieval rank against other Rust servers?
The last seven days of player hours place Iron Haven Medieval at #2,605, in the top 12% of all ranked servers and #425 in North America.
Server details
How reliably does Iron Haven Medieval stay online?
As recorded now, Iron Haven Medieval is running. The uptime it reports puts its last restart about 14 minutes ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Iron Haven Medieval perform under load?
Across the last 48 hours it averaged 41 server fps, with a floor of 5. The world held up to 207,494 entities at its peak, buildings and deployables included. Its highest memory use was 4,576 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Iron Haven Medieval hosted?
With its NA tag, Iron Haven Medieval lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 66.51.99.71:28005.
What build of Rust does Iron Haven Medieval use?
Iron Haven Medieval is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Iron Haven Medieval?
The recent wipes averaged a busiest count of 10 players. 9 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 9 in the wipes where it didn't hold.
On what timetable does Iron Haven Medieval run its wipes?
The force wipe is the only wipe Iron Haven Medieval takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on Iron Haven Medieval mean?
These are the tags Iron Haven Medieval publishes for the browser to read: gmprimitive (Game mode): No guns here; it's primitive, with bows, spears and melee only; mp75 (Max players): 75 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Iron Haven Medieval appear?
The Rust Server Trends lists that take in Iron Haven Medieval are: Modded Rust servers, tracked live, Primitive Rust servers, live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Join the server
What steps get you onto Iron Haven Medieval?
Enter client.connect 66.51.99.71:28005 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/h3mVNd4z3J.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
