Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players85,272 Active3,898 Wipes · 3 h171 48 h

Station NA-2605 · recording

Iron Haven Medieval

Online NA 66.51.99.71:28005 checked 9m ago

monthly wipes moddedcarbonpve
Connect
Players now
2/ 75
3% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#2,605
top 12% · #425 in NA
Last wipe
13h ago
monthly schedule
Next wipe
8d 3h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-2605 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Tue 10:00 UTC
Peak · 48 h
3most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123416:0000:0008:0017:0001:0014:00Wiped Wed 28 Oct, 02:13 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
02040608016:0000:0008:0017:0001:0014:00Wiped Wed 28 Oct, 02:13 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 3h. The force wipe · high confidence

usual gap
0.4 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
10players, last three wipes
crowd held
0%else halves by day 9

Coming wipes

  1. 8d 3hThu 5 Nov, 19:00 UTCFW
  2. 36d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 13:00 UTC2h ago – – – – running 2
Wed 28 Oct, 02:13 UTC13h ago – – – – – 0
Thu 1 Oct, 17:07 UTC FW26d ago M0.6rising 10 – – 6
Thu 1 Oct, 08:14 UTC27d ago M0.8rising 10 – 0.4 days 3
Wed 30 Sep, 21:31 UTC27d ago M0.8rising 10 – 0.4 days 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Iron Haven Medieval?

Generated by the game, the map on Iron Haven Medieval is procedural, size 3,200 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on Iron Haven Medieval?

You will find no gather rate in the name of Iron Haven Medieval. At the game's default, groups can have up to 8 players. In primitive mode, melee, bows and spears, with no guns. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Iron Haven Medieval right now?

At this moment, Iron Haven Medieval records 2 players across 75 slots. Across seven days this server recorded an average of 1 players and a peak of 5. Averaged over the last 48 hours, the busiest hour was 05:00 UTC at 3 players.

How does Iron Haven Medieval rank against other Rust servers?

The last seven days of player hours place Iron Haven Medieval at #2,605, in the top 12% of all ranked servers and #425 in North America.

Server details

How reliably does Iron Haven Medieval stay online?

As recorded now, Iron Haven Medieval is running. The uptime it reports puts its last restart about 14 minutes ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Iron Haven Medieval perform under load?

Across the last 48 hours it averaged 41 server fps, with a floor of 5. The world held up to 207,494 entities at its peak, buildings and deployables included. Its highest memory use was 4,576 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Iron Haven Medieval hosted?

With its NA tag, Iron Haven Medieval lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 66.51.99.71:28005.

What build of Rust does Iron Haven Medieval use?

Iron Haven Medieval is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Iron Haven Medieval?

The recent wipes averaged a busiest count of 10 players. 9 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 9 in the wipes where it didn't hold.

On what timetable does Iron Haven Medieval run its wipes?

The force wipe is the only wipe Iron Haven Medieval takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on Iron Haven Medieval mean?

These are the tags Iron Haven Medieval publishes for the browser to read: gmprimitive (Game mode): No guns here; it's primitive, with bows, spears and melee only; mp75 (Max players): 75 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Iron Haven Medieval appear?

The Rust Server Trends lists that take in Iron Haven Medieval are: Modded Rust servers, tracked live, Primitive Rust servers, live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Join the server

What steps get you onto Iron Haven Medieval?

Enter client.connect 66.51.99.71:28005 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/h3mVNd4z3J.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmprimitive,cs168909,ts8

Game

gmprimitive
Game mode No guns here; it's primitive, with bows, spears and melee only.
mp75
Max players 75 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.