Rust Server TrendsSeismic network · station log
Recording Stations11,650 Players32,278 Active2,796 Wipes · 3 h79 48 h

Station XX-16829 · no signal

XESSIVEMINDS DEVELOPMENT SERVER ONLY

Offline 75.109.37.163:28021 checked 32d ago

moddedoxidepve
Connect
Players now
0/ 150
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,829
top 72%
Last wipe
33d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-16829 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.8 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 25 SepMon 21 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 25 Sep, 16:44 UTC33d ago M0.0rising 1 – running 0
Mon 21 Sep, 22:13 UTC37d ago M0.0rising 1 halved by day 1 3.8 days 0
Fri 18 Sep, 01:00 UTC41d ago M0.0steady 0 – 3.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 251 on average
230/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average
92/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 105 on average
123/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
39/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
40/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on XESSIVEMINDS DEVELOPMENT SERVER ONLY?

XESSIVEMINDS DEVELOPMENT SERVER ONLY runs a procedural map of size 4,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on XESSIVEMINDS DEVELOPMENT SERVER ONLY?

The name of XESSIVEMINDS DEVELOPMENT SERVER ONLY gives no gather rate. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on XESSIVEMINDS DEVELOPMENT SERVER ONLY right now?

No players are recorded on XESSIVEMINDS DEVELOPMENT SERVER ONLY at this moment; it is offline, and the last sighting was 32 days 11 hours ago.

How does XESSIVEMINDS DEVELOPMENT SERVER ONLY rank against other Rust servers?

Over the last seven days, XESSIVEMINDS DEVELOPMENT SERVER ONLY recorded enough player hours to reach #16,829 worldwide, placing it in the top 72% of all ranked servers.

Operator and location

How reliably does XESSIVEMINDS DEVELOPMENT SERVER ONLY stay online?

As recorded now, XESSIVEMINDS DEVELOPMENT SERVER ONLY is not reachable, the last contact having been 32 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 17 September 2026 is when Rust Server Trends first recorded it.

Where in the world is XESSIVEMINDS DEVELOPMENT SERVER ONLY hosted?

Nothing about a region comes from XESSIVEMINDS DEVELOPMENT SERVER ONLY. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 75.109.37.163:28021 is the address it uses.

What build of Rust does XESSIVEMINDS DEVELOPMENT SERVER ONLY use?

XESSIVEMINDS DEVELOPMENT SERVER ONLY is running Rust network protocol 2633 and build 165217 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on XESSIVEMINDS DEVELOPMENT SERVER ONLY?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does XESSIVEMINDS DEVELOPMENT SERVER ONLY run its wipes?

There is no next wipe to predict at XESSIVEMINDS DEVELOPMENT SERVER ONLY, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 33 days 11 hours.

Tags

What do the server tags on XESSIVEMINDS DEVELOPMENT SERVER ONLY mean?

These are the tags XESSIVEMINDS DEVELOPMENT SERVER ONLY publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): The server has 150 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does XESSIVEMINDS DEVELOPMENT SERVER ONLY appear?

The Rust Server Trends lists that take in XESSIVEMINDS DEVELOPMENT SERVER ONLY are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto XESSIVEMINDS DEVELOPMENT SERVER ONLY?

Enter client.connect 75.109.37.163:28021 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players The server has 150 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.