Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players65,057 Active3,474 Wipes · 3 h116 48 h

Station XX-13108 · no signal

Snaplatacks Plugin Shack

Offline 74.131.98.111:28015 checked 7d ago

quad moddedcarbonsoftcore
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,108
top 59%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13108 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers, and #569 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
9.2 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 00:35 UTC17d ago M0.0rising 1 – running 0
Thu 1 Oct, 20:31 UTC FW26d ago M0.0rising 1 halved by day 1 9.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 2 on average
2/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
1/ 233
[EA] Softcore 1 quad · monthly · 68 on average
126/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 61 on average
18/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average
37/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Snaplatacks Plugin Shack?

Generated by the game, the map on Snaplatacks Plugin Shack is procedural, size 5,000 with seed 2147483647. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Snaplatacks Plugin Shack?

You will find no gather rate in the name of Snaplatacks Plugin Shack. The limit for a group is 4 players (quad). It plays in softcore mode, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Snaplatacks Plugin Shack right now?

A reading taken now finds Snaplatacks Plugin Shack offline; the most recent activity was 7 days 10 hours ago.

How does Snaplatacks Plugin Shack rank against other Rust servers?

Over the last seven days, Snaplatacks Plugin Shack recorded enough player hours to reach #13,108 worldwide, placing it in the top 59% of all ranked servers. The ranking for quad puts it at #569.

Operator and location

How reliably does Snaplatacks Plugin Shack stay online?

As recorded now, Snaplatacks Plugin Shack is not reachable, the last contact having been 7 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 1, or 1% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Snaplatacks Plugin Shack run from?

Nothing about a region comes from Snaplatacks Plugin Shack. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 74.131.98.111:28015.

Which Rust version is Snaplatacks Plugin Shack running?

Snaplatacks Plugin Shack is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Snaplatacks Plugin Shack?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does Snaplatacks Plugin Shack wipe, and on which days?

On record so far are too few of Snaplatacks Plugin Shack's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 17 days 10 hours is how long the current world has been running.

Lists and tags

What do the server tags on Snaplatacks Plugin Shack mean?

Tags published by Snaplatacks Plugin Shack and read by the game's server browser include gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp50 (Max players): Slots: 50; ts4 (Group limit): Each team can hold up to 4; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Snaplatacks Plugin Shack appear?

You will find Snaplatacks Plugin Shack on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.

Which person or group runs Snaplatacks Plugin Shack?

One operator most likely runs these: Snaplatacks Plugin Shack and 1 other server we track, all publishing a snaplatack.info hostname.

How to join

What steps get you onto Snaplatacks Plugin Shack?

You can connect by pressing F1 in Rust and typing client.connect 74.131.98.111:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/VVaGjV2rk9 is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^z,^y

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp50
Max players Slots: 50.
ts4
Group limit Each team can hold up to 4.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.