Station XX-15255 · no signal
[QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT
Offline 70.29.202.43:29015 checked 15d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,255
- top 71%
- Last wipe
- 43d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 15 Sep, 23:22 UTC43d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT?
The procedural map on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT is size 6,000 with seed 245530831, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT?
Going by its name, [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT runs 5x gather. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT right now?
[QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT is not responding at this moment and is offline, last seen 15 days 6 hours ago.
How does [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT rank against other Rust servers?
Over the last seven days, [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT recorded enough player hours to reach #15,255 worldwide, placing it in the top 71% of all ranked servers.
Operator and location
How reliably does [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT stay online?
No contact with [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT right now, and the last recorded contact was 15 days 6 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT run from?
No region tag comes from [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT, though the name points to North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 70.29.202.43:29015.
Which Rust version is [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT running?
[QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT is running Rust network protocol 2633 and build 165217 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT wipe, and on which days?
On record so far are too few of [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 43 days 5 hours.
Server tags
What do the server tags on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT mean?
These are the tags [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT appear?
The Rust Server Trends lists that take in [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT are: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.
Connecting
What steps get you onto [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT?
You can connect by pressing F1 in Rust and typing client.connect 70.29.202.43:29015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.