Rust Server TrendsSeismic network · station log
Recording Stations11,637 Players32,155 Active2,791 Wipes · 3 h71 48 h

Station XX-15255 · no signal

[QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT

Offline 70.29.202.43:29015 checked 15d ago

5x moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,255
top 71%
Last wipe
43d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15255 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 15 Sep, 23:22 UTC43d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] NA · groups of 8+ · 5x · biweekly · 30 on average
34/ 150
GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|Ant NA · groups of 15+ · 5x · monthly · 7 on average
4/ 100
Freedom PVE | 5x | Refined Loot | Raid Bases NA · groups of 50+ · 5x · monthly · 3 on average
0/ 50
Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|Stats NA · groups of 10+ · 5x · biweekly · 3 on average
2/ 100
Dead Nasty Rust 5X PvE|Chill Vibes|High Reward|Endless Raids|Sk NA · groups of 8+ · 5x · monthly · 2 on average
1/ 100
Four Horsemen | Dickaroo | PVE | 5X | 10/1 NA · groups of 16+ · 5x · monthly · 2 on average
3/ 20
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT?

The procedural map on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT is size 6,000 with seed 245530831, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT?

Going by its name, [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT runs 5x gather. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT right now?

[QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT is not responding at this moment and is offline, last seen 15 days 6 hours ago.

How does [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT rank against other Rust servers?

Over the last seven days, [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT recorded enough player hours to reach #15,255 worldwide, placing it in the top 71% of all ranked servers.

Operator and location

How reliably does [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT stay online?

No contact with [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT right now, and the last recorded contact was 15 days 6 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT run from?

No region tag comes from [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT, though the name points to North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 70.29.202.43:29015.

Which Rust version is [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT running?

[QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT is running Rust network protocol 2633 and build 165217 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT wipe, and on which days?

On record so far are too few of [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 43 days 5 hours.

Server tags

What do the server tags on [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT mean?

These are the tags [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT appear?

The Rust Server Trends lists that take in [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT are: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.

Connecting

What steps get you onto [QC/CA/US] X5/NO-DECAY/TP/BACKPACKS/GIFT?

You can connect by pressing F1 in Rust and typing client.connect 70.29.202.43:29015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.