Station XX-15543 · no signal
Undead Chickens Rust
Offline 69.159.146.49:28015 checked 16d ago
- Players now
- 0/ 25
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,543
- top 71%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 14h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 25 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
- usual gap
- 0.8 daysbetween real wipes
- on rhythm
- 14%of its recent wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:20 UTC FW27d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 24 Sep, 16:09 UTC34d ago | M0.0■steady | 0 | – | 7.1 days | 0 | |
| Wed 23 Sep, 23:51 UTC35d ago | M0.0■steady | 0 | – | 0.7 days | 0 | |
| Wed 23 Sep, 03:42 UTC36d ago | M0.0■steady | 0 | – | 0.8 days | 0 | |
| Tue 22 Sep, 14:20 UTC36d ago | M0.0■steady | 0 | – | 0.6 days | 0 | |
| Sat 19 Sep, 21:02 UTC39d ago | M0.0■steady | 0 | – | 2.7 days | 0 | |
| Fri 18 Sep, 01:11 UTC41d ago | M0.0■steady | 0 | – | 1.8 days | 0 | |
| Thu 17 Sep, 10:20 UTC41d ago | M0.0■steady | 0 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Undead Chickens Rust?
A procedural map runs on Undead Chickens Rust, generated by the game.
Which settings and rules apply on Undead Chickens Rust?
You will find no gather rate in the name of Undead Chickens Rust. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on Undead Chickens Rust?
No players are recorded on Undead Chickens Rust at this moment; it is offline, and the last sighting was 16 days 18 hours ago.
How does Undead Chickens Rust rank against other Rust servers?
The last seven days of player hours place Undead Chickens Rust at #15,543, in the top 71% of all ranked servers.
Server details
How reliably does Undead Chickens Rust stay online?
As recorded now, Undead Chickens Rust is not reachable, the last contact having been 16 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Undead Chickens Rust hosted?
No region is published by Undead Chickens Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 69.159.146.49:28015 is the address it uses.
Which Rust version is Undead Chickens Rust running?
Undead Chickens Rust is running Rust network protocol 2634 and build 167584 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Undead Chickens Rust?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Undead Chickens Rust run its wipes?
At the force wipe each month Undead Chickens Rust wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 10 hours. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on Undead Chickens Rust mean?
Tags published by Undead Chickens Rust and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): 25 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Undead Chickens Rust appear?
The Rust Server Trends lists that take in Undead Chickens Rust are: Rust community servers without the side modes and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto Undead Chickens Rust?
Enter client.connect 69.159.146.49:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.