Rust Server TrendsSeismic network · station log
Recording Stations11,798 Players68,197 Active3,637 Wipes · 3 h131 48 h

Station XX-8670 · no signal

Rust-tea-calculator.com

Offline 69.153.21.145:28015 checked 1d ago

moddedoxide
Connect
Players now
1/ 100
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#8,670
top 39%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8670 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 100 slots
Motion · 24 h
M0.0steady+0 players
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0023:0000:0001:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 06:14 UTC8d ago M0.0rising 1 – running 0
Mon 19 Oct, 04:35 UTC9d ago M0.0steady 1 – 1.1 days 1
Thu 15 Oct, 03:21 UTC13d ago M0.0steady 1 – 4.1 days 1
Mon 12 Oct, 20:48 UTC16d ago M0.0steady 1 – 2.3 days 1
Mon 12 Oct, 01:46 UTC16d ago M0.0steady 1 – 0.8 days 1
Sat 10 Oct, 23:22 UTC17d ago M0.0rising 2 – 1.1 days 1
Fri 9 Oct, 21:17 UTC19d ago M0.0rising 2 – 1.1 days 1
Thu 8 Oct, 21:16 UTC20d ago M0.0rising 1 – 1 days 0
Sat 3 Oct, 00:11 UTC25d ago M0.0rising 1 held half 5.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
221/ 999
155/ 999
30/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
49/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
22/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust-tea-calculator.com?

The procedural map on Rust-tea-calculator.com is size 1,000 with seed 1034963985, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on Rust-tea-calculator.com?

No gather rate appears in the name of Rust-tea-calculator.com. The group limit is 8 players, the game's default. It plays in build & creative mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Rust-tea-calculator.com right now?

Rust-tea-calculator.com is not responding at this moment and is offline, last seen 42 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The last 48 hours show their highest activity at 22:00 UTC, averaging 1 players.

How does Rust-tea-calculator.com rank against other Rust servers?

The last seven days of player hours place Rust-tea-calculator.com at #8,670, in the top 39% of all ranked servers.

Operator and location

How reliably does Rust-tea-calculator.com stay online?

Rust-tea-calculator.com is down at the moment; the last recorded contact was 42 hours ago. 8 of 168 hours in the last 7 full days were up time, 5% of the total. On 16 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Rust-tea-calculator.com run from?

No region is published by Rust-tea-calculator.com. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 69.153.21.145:28015.

Which Rust version is Rust-tea-calculator.com running?

Rust network protocol 2635 and build 168909 on Windows is what Rust-tea-calculator.com runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Rust-tea-calculator.com?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Rust-tea-calculator.com run its wipes?

There is no next wipe to predict at Rust-tea-calculator.com, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 8 days 15 hours is how long the current world has been running.

Lists and tags

What do the server tags on Rust-tea-calculator.com mean?

These are the tags Rust-tea-calculator.com publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust-tea-calculator.com appear?

These Rust Server Trends lists include Rust-tea-calculator.com: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to Rust-tea-calculator.com?

To join, enter client.connect 69.153.21.145:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://rust-tea-calculator.com.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^c,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.