Station XX-15483 · no signal
RustEZ Scourge Map Preview
Offline 68.88.103.146:28015 checked 16d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,483
- top 71%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 14.1 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 13:19 UTC27d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 17 Sep, 11:57 UTC41d ago | M0.0▲rising | 1 | halved by day 1 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustEZ Scourge Map Preview?
The map on RustEZ Scourge Map Preview is procedural, produced by the game.
Which settings and rules apply on RustEZ Scourge Map Preview?
The name of RustEZ Scourge Map Preview gives no gather rate. The group limit is 8 players, the game's default. combat training is the game mode, practice for aim and PvP, loot given out. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on RustEZ Scourge Map Preview?
RustEZ Scourge Map Preview is not responding at this moment and is offline, last seen 16 days 10 hours ago.
How does RustEZ Scourge Map Preview rank against other Rust servers?
On player hours for the past week, RustEZ Scourge Map Preview sits at #15,483, which puts it inside the top 71% of every ranked server.
Server details
How reliably does RustEZ Scourge Map Preview stay online?
No contact with RustEZ Scourge Map Preview right now, and the last recorded contact was 16 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does RustEZ Scourge Map Preview run from?
A region is not published by RustEZ Scourge Map Preview. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 68.88.103.146:28015.
Which Rust version is RustEZ Scourge Map Preview running?
Rust network protocol 2633 and build 164530 on Linux is what RustEZ Scourge Map Preview runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on RustEZ Scourge Map Preview?
2 players, on average, was the busiest crowd at its recent wipes. 4 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
How often does RustEZ Scourge Map Preview wipe, and on which days?
The rhythm of RustEZ Scourge Map Preview cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 13 hours.
Lists and tags
What do the server tags on RustEZ Scourge Map Preview mean?
Tags published by RustEZ Scourge Map Preview and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^c (Creative): Creative sandbox: no gathering, build anything; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustEZ Scourge Map Preview appear?
You will find RustEZ Scourge Map Preview on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to RustEZ Scourge Map Preview?
You can connect by pressing F1 in Rust and typing client.connect 68.88.103.146:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.