Rust Server TrendsSeismic network · station log
Recording Stations11,772 Players62,070 Active3,548 Wipes · 3 h127 48 h

Station XX-5196 · recording

WD-41 | Roleplay | PvE

Online 67.60.51.136:28015 checked 4m ago

moddedcarbonpve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 2
Rank
#5,196
top 23%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5196 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 02:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5223:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct13 Oct18 Oct22 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 5

The first 48 hours of its last wipes

Sun 25 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 21:39 UTC2d ago – – – – running 1
Sun 25 Oct, 22:20 UTC2d ago M0.3rising 2 – 1 days 0
Thu 8 Oct, 22:36 UTC19d ago M0.3rising 2 halved by day 5 17 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 248 on average
256/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 238 on average
258/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average
105/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
14/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
57/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on WD-41 | Roleplay | PvE?

WD-41 | Roleplay | PvE runs a procedural map of size 4,000 with seed 1776, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on WD-41 | Roleplay | PvE?

No gather rate appears in the name of WD-41 | Roleplay | PvE. The group limit is 128 players. It plays in roleplay mode, rules for roleplay, with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on WD-41 | Roleplay | PvE?

0 of the 100 slots on WD-41 | Roleplay | PvE are filled right now. Averaged across the last seven days the population was 1 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 2 players.

How does WD-41 | Roleplay | PvE rank against other Rust servers?

The last seven days of player hours place WD-41 | Roleplay | PvE at #5,196, in the top 23% of all ranked servers.

Server facts

How reliably does WD-41 | Roleplay | PvE stay online?

As recorded now, WD-41 | Roleplay | PvE is running. Its reported uptime points to a restart about 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 49, or 29% of the time. On 4 October 2026 it was recorded for the first time by Rust Server Trends.

How well does WD-41 | Roleplay | PvE perform under load?

The 48-hour average is 112 server fps; 78 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 93,765. Memory use peaked at 2,995 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does WD-41 | Roleplay | PvE run from?

No region is published by WD-41 | Roleplay | PvE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 67.60.51.136:28015.

Which Rust version is WD-41 | Roleplay | PvE running?

Rust network protocol 2635 and build 168909 on Linux is what WD-41 | Roleplay | PvE runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on WD-41 | Roleplay | PvE?

2 players, on average, was the busiest crowd at its recent wipes. 26 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.

How often does WD-41 | Roleplay | PvE wipe, and on which days?

There is no next wipe to predict at WD-41 | Roleplay | PvE, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 2 days is how long the current world has been running.

Lists and tags

What do the server tags on WD-41 | Roleplay | PvE mean?

These are the tags WD-41 | Roleplay | PvE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts128 (Group limit): The team limit is 128; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does WD-41 | Roleplay | PvE appear?

The Rust Server Trends lists that take in WD-41 | Roleplay | PvE are: Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

What steps get you onto WD-41 | Roleplay | PvE?

Enter client.connect 67.60.51.136:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^r,^p,gmrust,cs168909,ts128

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts128
Group limit The team limit is 128.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.