Station XX-15247 · no signal
Winners vs Whiners | Deathmatch • Instant Respawn • Arenas
Offline 67.173.234.226:28015 checked 10d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,247
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
A procedural map runs on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas, generated by the game.
Which settings and rules apply on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
The name of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas gives no gather rate. At the game's default, groups can have up to 8 players. combat training is the game mode, loot is handed out for aim and PvP practice. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas right now?
A reading taken now finds Winners vs Whiners | Deathmatch • Instant Respawn • Arenas offline; the most recent activity was 10 days 8 hours ago.
How does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas rank against other Rust servers?
The last seven days of player hours place Winners vs Whiners | Deathmatch • Instant Respawn • Arenas at #15,247, in the top 69% of all ranked servers.
Server facts
How reliably does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas stay online?
As recorded now, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is not reachable, the last contact having been 10 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 18 October 2026 is when Rust Server Trends first recorded it.
Which region does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas run from?
A region is not published by Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 67.173.234.226:28015 is the address it uses.
Which Rust version is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas running?
Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is running Rust network protocol 2634 and build 166494 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas wipe, and on which days?
Too few wipes of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 22 hours is how long the current world has been running.
Tags
What do the server tags on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas mean?
These are the tags Winners vs Whiners | Deathmatch • Instant Respawn • Arenas publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^c (Creative): Build freely in sandbox mode, with no gathering; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^i (Battlefield): High rates and kits for fast PvP; ^k (Build server): You can design and practise bases; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas appear?
You will find Winners vs Whiners | Deathmatch • Instant Respawn • Arenas on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
Enter client.connect 67.173.234.226:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.