Rust Server TrendsSeismic network · station log
Recording Stations11,623 Players40,849 Active2,846 Wipes · 3 h117 48 h

Station XX-15126 · no signal

W.H.O.P. PVE Test

Offline 67.11.72.237:28015 checked 46d ago

moddedcarbonpve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,126
no region published
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15126 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 245 on average
234/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
70/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 101 on average
85/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
49/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
46/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on W.H.O.P. PVE Test?

The name of W.H.O.P. PVE Test gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on W.H.O.P. PVE Test right now?

W.H.O.P. PVE Test is not responding at this moment and is offline, last seen 46 days 3 hours ago.

How does W.H.O.P. PVE Test rank against other Rust servers?

The last seven days of player hours place W.H.O.P. PVE Test at #15,126, in the top – of all ranked servers.

Server details

How reliably does W.H.O.P. PVE Test stay online?

W.H.O.P. PVE Test is down at the moment; the last recorded contact was 46 days 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is W.H.O.P. PVE Test hosted?

No region is published by W.H.O.P. PVE Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 67.11.72.237:28015.

What build of Rust does W.H.O.P. PVE Test use?

W.H.O.P. PVE Test is running Rust network protocol 2633 and build 163207 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does W.H.O.P. PVE Test run its wipes?

On record so far are too few of W.H.O.P. PVE Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 53 days 5 hours.

Lists and tags

What do the server tags on W.H.O.P. PVE Test mean?

These are the tags W.H.O.P. PVE Test publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does W.H.O.P. PVE Test appear?

The Rust Server Trends lists that take in W.H.O.P. PVE Test are: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to W.H.O.P. PVE Test?

Enter client.connect 67.11.72.237:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^p,gmvanilla,cs163207,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163207
Build Game build: 163207.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.