Rust Server TrendsSeismic network · station log
Recording Stations11,855 Players81,723 Active3,800 Wipes · 3 h365 48 h

Station NA-15344 · no signal

Chaos in the Night (PVP)

Offline NA 66.51.99.84:28020 checked 3d ago

biweekly wipes oxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,344
top 69% · #1503 in NA
Last wipe
27d ago
biweekly schedule
Next wipe
3h
Thu 29 Oct, 19:03 UTC
Seismic record · station NA-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:03 UTC, in 3h. Its biweekly schedule tag · low confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 3hThu 29 Oct, 19:03 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 14d 3hThu 12 Nov, 19:03 UTC
  4. 28d 3hThu 26 Nov, 19:03 UTC
  5. 35d 3hThu 3 Dec, 19:00 UTCFW
  6. 42d 3hThu 10 Dec, 19:03 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 86 on average
29/ 200
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 55 on average
16/ 200
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 43 on average
26/ 100
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 36 on average
17/ 200
Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 25 on average
15/ 200
Rustafied.com - US Medium - Large NA · groups of 16+ · biweekly · 22 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Chaos in the Night (PVP)?

Generated by the game, the map on Chaos in the Night (PVP) is procedural, size 4,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Chaos in the Night (PVP)?

No gather rate appears in the name of Chaos in the Night (PVP). At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Chaos in the Night (PVP) right now?

No players are recorded on Chaos in the Night (PVP) at this moment; it is offline, and the last sighting was 3 days 21 hours ago. Averaged across the last seven days, the population was 0 players.

How does Chaos in the Night (PVP) rank against other Rust servers?

The last seven days of player hours place Chaos in the Night (PVP) at #15,344, in the top 69% of all ranked servers and #1,503 in North America.

Server details

How reliably does Chaos in the Night (PVP) stay online?

Chaos in the Night (PVP) is down at the moment; the last recorded contact was 3 days 21 hours ago. It was up 54% of the time across the last 7 full days: 90 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Chaos in the Night (PVP) hosted?

With its NA tag, Chaos in the Night (PVP) lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 66.51.99.84:28020.

Which Rust version is Chaos in the Night (PVP) running?

On Linux, Chaos in the Night (PVP) runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Chaos in the Night (PVP)?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Chaos in the Night (PVP) run its wipes?

Its schedule cannot be confirmed, as too few of Chaos in the Night (PVP)'s wipes are on record; the prediction follows its tag instead. Thursday 29 October at 19:03 UTC is when its next wipe is due. 27 days 20 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.

Tags

What do the server tags on Chaos in the Night (PVP) mean?

Tags published by Chaos in the Night (PVP) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Oxide (uMod) is the plugin framework running here; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Chaos in the Night (PVP) appear?

These Rust Server Trends lists include Chaos in the Night (PVP): Rust community servers without the side modes and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Connecting

How do you connect to Chaos in the Night (PVP)?

To join, enter client.connect 66.51.99.84:28020 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/rkFSsyuEGd.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.