Rust Server TrendsSeismic network · station log
Recording Stations11,650 Players32,278 Active2,796 Wipes · 3 h79 48 h

Station NA-15349 · recording

TT Server

Online NA 66.51.99.74:28025 checked 13m ago

quad monthly wipes moddedoxidesoftcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69% · #1513 in NA
Last wipe
20d ago
monthly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246805:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA, and #633 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 01:08 UTC20d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
49/ 300
[US] Facepunch Softcore 1 NA · quad · monthly · 47 on average
37/ 300
13/ 80
6/ 200
Poon Plowers | Monthly | Softcore | No BP Wipe NA · quad · monthly · 2 on average
0/ 100
WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTree NA · quad · monthly · 1 on average
1/ 75
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TT Server?

The procedural map on TT Server is size 4,500 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on TT Server?

You will find no gather rate in the name of TT Server. You can have up to 4 players in a group (quad). softcore is the game mode, An easier Facepunch mode that lets you keep part of your loot. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on TT Server?

At this moment, TT Server records 0 players across 50 slots. The population averaged 0 players over the past week.

How does TT Server rank against other Rust servers?

For player hours across the last seven days, TT Server takes #15,349 overall and #1,513 in North America, inside the top 69% of all ranked servers. Within quad, it places #633.

Server facts

How reliably does TT Server stay online?

As recorded now, TT Server is running. The uptime it reports puts its last restart about 6 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 9 October 2026.

How well does TT Server perform under load?

Across the last 48 hours it averaged 5 server fps, with a floor of 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 117,579. Memory use peaked at 4,480 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does TT Server run from?

With its NA tag, TT Server lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 66.51.99.74:28025 is the address it uses.

What build of Rust does TT Server use?

On Linux, TT Server runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on TT Server?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does TT Server wipe, and on which days?

The force wipe is the only wipe TT Server takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 20 days 3 hours. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on TT Server mean?

These are the tags TT Server publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^s (Softcore): In Facepunch's softcore mode, part of your inventory survives death; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TT Server appear?

These Rust Server Trends lists include TT Server: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

How to join

What steps get you onto TT Server?

Enter client.connect 66.51.99.74:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^s,NA,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players The server has 50 slots.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^s
Softcore In Facepunch's softcore mode, part of your inventory survives death.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.