Station NA-3842 · recording
Shadow Island 2X | Bi-Weekly | Quad
Online NA 66.51.99.59:28120 checked 13m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 5
- Rank
- #3,842
- top 17% · #637 in NA
- Last wipe
- 6d ago
- biweekly schedule
- Next wipe
- 7d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 15:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, top 34% in NA, and #245 of the quad servers (top 30%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
- usual gap
- 10.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 50%else halves by day 3
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 21d 11hThu 19 Nov, 17:57 UTC
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 17:57 UTC6d ago | M0.7▲rising | 5 | – | running | 0 | |
| Thu 15 Oct, 21:39 UTC13d ago | M0.8▲rising | 7 | halved by day 3 | 6.8 days | 1 | |
| Thu 1 Oct, 22:08 UTC FW27d ago | M0.3▲rising | 2 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Shadow Island 2X | Bi-Weekly | Quad?
The procedural map on Shadow Island 2X | Bi-Weekly | Quad is size 3,900 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Shadow Island Custom Map.
Which settings and rules apply on Shadow Island 2X | Bi-Weekly | Quad?
2x gather is what Shadow Island 2X | Bi-Weekly | Quad runs, judging by its name. You can have up to 4 players in a group (quad). In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Shadow Island 2X | Bi-Weekly | Quad?
At this moment, Shadow Island 2X | Bi-Weekly | Quad records 0 players across 100 slots. Across seven days this server recorded an average of 1 players and a peak of 5. Averaged over the last 48 hours, the busiest hour was 11:00 UTC at 3 players.
How does Shadow Island 2X | Bi-Weekly | Quad rank against other Rust servers?
For player hours across the last seven days, Shadow Island 2X | Bi-Weekly | Quad takes #3,842 overall and #637 in North America, inside the top 17% of all ranked servers. The ranking for quad puts it at #245.
Server facts
How reliably does Shadow Island 2X | Bi-Weekly | Quad stay online?
As recorded now, Shadow Island 2X | Bi-Weekly | Quad is running. Its reported uptime points to a restart about 6 days 10 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
How well does Shadow Island 2X | Bi-Weekly | Quad perform under load?
Its average server fps over the last 48 hours was 14, and it never dropped below 5. The world held up to 107,454 entities at its peak, buildings and deployables included. Memory use peaked at 5,166 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Shadow Island 2X | Bi-Weekly | Quad run from?
In North America Shadow Island 2X | Bi-Weekly | Quad lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 66.51.99.59:28120.
What build of Rust does Shadow Island 2X | Bi-Weekly | Quad use?
On Linux, Shadow Island 2X | Bi-Weekly | Quad runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Shadow Island 2X | Bi-Weekly | Quad?
5 players, on average, was the busiest crowd at its recent wipes. 5 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
How often does Shadow Island 2X | Bi-Weekly | Quad wipe, and on which days?
Its schedule cannot be confirmed, as too few of Shadow Island 2X | Bi-Weekly | Quad's wipes are on record; the prediction follows its tag instead. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 6 days 12 hours. Its tags state that it wipes every two weeks.
Tags
What do the server tags on Shadow Island 2X | Bi-Weekly | Quad mean?
These are the tags Shadow Island 2X | Bi-Weekly | Quad publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Shadow Island 2X | Bi-Weekly | Quad appear?
The Rust Server Trends lists that take in Shadow Island 2X | Bi-Weekly | Quad are: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.
How to join
How do you connect to Shadow Island 2X | Bi-Weekly | Quad?
Enter client.connect 66.51.99.59:28120 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://shadowisland.xyz/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.