Station NA-2537 · recording
DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep
Online NA 91.229.114.207:28019 checked 11m ago
- Players now
- 1/ 200
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 2
- peak 7
- Rank
- #2,537
- top 11% · #410 in NA
- Last wipe
- 11d ago
- biweekly schedule
- Next wipe
- 2d 9h
- Sat 31 Oct, 17:02 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 200 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 02:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 22% in NA, and #149 of the quad servers (top 18%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 17:02 UTC, in 2d 9h. Its biweekly schedule tag · low confidence
- usual gap
- 8.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 8players, last three wipes
- crowd held
- 0%else halves by day 11
Coming wipes
- 2d 9hSat 31 Oct, 17:02 UTC
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 16d 9hSat 14 Nov, 17:02 UTC
- 30d 9hSat 28 Nov, 17:02 UTC
- 35d 11hThu 3 Dec, 19:00 UTCFW
- 44d 9hSat 12 Dec, 17:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 17:02 UTC11d ago | M0.8▲rising | 7 | – | running | 1 | |
| Thu 1 Oct, 17:36 UTC FW27d ago | M0.8▲rising | 9 | halved by day 11 | 16 days | 3 | |
| Thu 1 Oct, 11:19 UTC27d ago | M1.0▲rising | 9 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?
The custom map on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is size 3,800, and the published file downloads from this page.
Which settings and rules apply on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?
Going by its name, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep runs 2x gather. You can have up to 4 players in a group (quad). In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Joining is limited to players who have Rust's premium status. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?
A reading taken now shows 1 players on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, which has 200 slots. The seven-day average is 2 players, with a peak of 7. The last 48 hours show their highest activity at 00:00 UTC, averaging 4 players.
How does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep rank against other Rust servers?
DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is #410 in North America and #2,537 worldwide on the past week's player hours, within the top 11% of ranked servers. Within quad, it places #149.
Operator and location
How reliably does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep stay online?
As recorded now, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is running. Going by the uptime figure it reports, it restarted about 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep hold a steady tick rate?
The 48-hour average is 116 server fps; 97 is the lowest observed. At its highest, it carried 86,009 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,319 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep hosted?
The NA tag is how DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.229.114.207:28019 is the address it uses.
Which Rust version is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep running?
DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?
On average, the busiest point of its recent wipes drew 8 players. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 11.
How often does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep wipe, and on which days?
The prediction follows its tag, because too few of DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep's wipes are on record to confirm its schedule. Saturday 31 October at 17:02 UTC is when its next wipe is due. 11 days 14 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.
Lists and tags
What do the server tags on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep mean?
These are the tags DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): The server has 200 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; ^q (Premium): Joining is limited to players who have Rust's premium status; NA (North America): The server browser files it under North America; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep appear?
You will find DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep on the following Rust Server Trends lists: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Join the server
What steps get you onto DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?
To join, enter client.connect 91.229.114.207:28019 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Joining is limited to players who have Rust's premium status. https://www.dadcorerust.com/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
