Rust Server TrendsSeismic network · station log
Recording Stations11,742 Players66,506 Active3,391 Wipes · 3 h202 48 h

Station NA-13592 · no signal

Good Times Custom Maps Test Server

Offline NA 66.51.99.26:28020 checked 19d ago

monthly wipes vanillamoddedoxide
Connect
Players now
2/ 50
4% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,592
top 62% · #1448 in NA
Last wipe
19d ago
monthly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-13592 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
2of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep2 Oct6 Oct9 Oct13 Oct17 Oct

Top 62% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap
4.2 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctTue 6 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 05:53 UTC19d ago M0.3rising 2 – running 0
Tue 6 Oct, 00:27 UTC23d ago M0.3rising 2 – 4.2 days 0
Thu 1 Oct, 02:42 UTC28d ago M0.0rising 1 – 4.9 days 0
Tue 29 Sep, 06:38 UTC30d ago M0.0rising 2 – 1.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
8/ 200
Builders Like Us NA · groups of 32+ · monthly · 2 on average
0/ 100
TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! NA · groups of 8+ · monthly · 1 on average
1/ 200
164/ 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 12 on average
17/ 150
Together We Rust | Build Server NA · groups of 8+ · 2 on average
3/ 125
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Good Times Custom Maps Test Server?

Good Times Custom Maps Test Server runs a procedural map of size 4,300 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Good Times Custom Maps Test Server?

No gather rate appears in the name of Good Times Custom Maps Test Server. At the game's default, groups can have up to 8 players. It plays in build & creative mode, building in a sandbox, and no gathering. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Good Times Custom Maps Test Server right now?

A reading taken now finds Good Times Custom Maps Test Server offline; the most recent activity was 19 days 17 hours ago.

How does Good Times Custom Maps Test Server rank against other Rust servers?

For player hours across the last seven days, Good Times Custom Maps Test Server takes #13,592 overall and #1,448 in North America, inside the top 62% of all ranked servers.

Server facts

How reliably does Good Times Custom Maps Test Server stay online?

No contact with Good Times Custom Maps Test Server right now, and the last recorded contact was 19 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 28 September 2026.

Which region does Good Times Custom Maps Test Server run from?

The NA tag is how Good Times Custom Maps Test Server lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 66.51.99.26:28020.

What build of Rust does Good Times Custom Maps Test Server use?

Good Times Custom Maps Test Server is running Rust network protocol 2634 and build 167398 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Good Times Custom Maps Test Server?

On average, the busiest point of its recent wipes drew 2 players. 1 hours after the latest wipe, the crowd peaked.

On what timetable does Good Times Custom Maps Test Server run its wipes?

Once a month Good Times Custom Maps Test Server wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 19 days 17 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on Good Times Custom Maps Test Server mean?

Tags published by Good Times Custom Maps Test Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^k (Build server): A place to design and practise bases; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Good Times Custom Maps Test Server appear?

These Rust Server Trends lists include Good Times Custom Maps Test Server: Modded Rust servers, tracked live, Rust build and creative servers, live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to Good Times Custom Maps Test Server?

Enter client.connect 66.51.99.26:28020 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://gt-cm.net/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,^k,NA,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^k
Build server A place to design and practise bases.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.