Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players74,645 Active3,703 Wipes · 3 h224 48 h

Station NA-15150 · no signal

US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W

Offline NA 66.51.99.155:28010 checked 45d ago

2x quad biweekly wipes moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,150
#1567 in NA
Last wipe
54d ago
biweekly schedule
Next wipe
1d 19h
Sat 31 Oct, 09:04 UTC
Seismic record · station NA-15150 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 75 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.
Expected events

Wipe schedule

Next wipe Saturday 31 October, 09:04 UTC, in 1d 19h. Biweekly: 14 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPs NA · quad · 2x · biweekly · 2 on average
2/ 150
DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep NA · quad · 2x · biweekly · 2 on average
1/ 200
The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP W NA · quad · 2x · biweekly · 4 on average
4/ 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 256 on average
120/ 150
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 156 on average
78/ 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 150 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W?

A procedural map runs on US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W, generated by the game.

Which settings and rules apply on US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W?

Going by its name, US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W runs 2x gather. The limit for a group is 4 players (quad). survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W right now?

No players are recorded on US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W at this moment; it is offline, and the last sighting was 45 days 16 hours ago.

How does US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W rank against other Rust servers?

The last seven days of player hours place US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W at #15,150, in the top – of all ranked servers and #1,567 in North America.

Server details

How reliably does US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W stay online?

As recorded now, US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W is not reachable, the last contact having been 45 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W run from?

In North America US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 66.51.99.155:28010.

Which Rust version is US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W running?

US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W is running Rust network protocol 2633 and build 163493 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W wipe, and on which days?

From biweekly: 14 days after its last wipe the next wipe of US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W is estimated. Saturday 31 October at 09:04 UTC is when its next wipe is due. The present world dates from 54 days 4 hours. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W mean?

The game's server browser reads the tags US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W publishes: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W appear?

You will find US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W on the following Rust Server Trends lists: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Gather rate: 2x.

Connecting

What steps get you onto US Reflex's 2x Solo/Duo/Trio/Quad BiWeekly | 50% Upkeep | NoP2W?

You can connect by pressing F1 in Rust and typing client.connect 66.51.99.155:28010 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2633,^b,NA,gmrust,cs163493,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players 75 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163493
Build The game build is 163493.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.