Station XX-11952 · no signal
Rusthub.net | SD Preview Server [Staging]
Offline 66.51.97.76:28115 checked 9d ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #11,952
- top 54%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 18.8 daysbetween real wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 17:14 UTC10d ago | M0.3▲rising | 2 | – | running | 0 | |
| Wed 30 Sep, 22:25 UTC28d ago | M0.7▲rising | 5 | halved by day 1 | 18.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Rusthub.net | SD Preview Server [Staging]?
The name of Rusthub.net | SD Preview Server [Staging] gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in build & creative mode, no gathering, only sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Rusthub.net | SD Preview Server [Staging] right now?
No players are recorded on Rusthub.net | SD Preview Server [Staging] at this moment; it is offline, and the last sighting was 9 days 23 hours ago.
How does Rusthub.net | SD Preview Server [Staging] rank against other Rust servers?
On player hours for the past week, Rusthub.net | SD Preview Server [Staging] sits at #11,952, which puts it inside the top 54% of every ranked server.
Server details
How reliably does Rusthub.net | SD Preview Server [Staging] stay online?
Rusthub.net | SD Preview Server [Staging] is down at the moment; the last recorded contact was 9 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 30 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Rusthub.net | SD Preview Server [Staging] hosted?
Nothing about a region comes from Rusthub.net | SD Preview Server [Staging]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.97.76:28115.
Which Rust version is Rusthub.net | SD Preview Server [Staging] running?
Rust network protocol 2635 and build 168439 on Linux is what Rusthub.net | SD Preview Server [Staging] runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Rusthub.net | SD Preview Server [Staging]?
On average, the busiest point of its recent wipes drew 4 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does Rusthub.net | SD Preview Server [Staging] run its wipes?
Too few wipes of Rusthub.net | SD Preview Server [Staging] are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 10 days.
Server tags
What do the server tags on Rusthub.net | SD Preview Server [Staging] mean?
These are the tags Rusthub.net | SD Preview Server [Staging] publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168439 (Build): The game build is 168439; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^c (Creative): Build freely in sandbox mode, with no gathering; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rusthub.net | SD Preview Server [Staging] appear?
The Rust Server Trends lists that take in Rusthub.net | SD Preview Server [Staging] are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Rusthub.net | SD Preview Server [Staging]?
You can connect by pressing F1 in Rust and typing client.connect 66.51.97.76:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.