Rust Server TrendsSeismic network · station log
Recording Stations11,601 Players32,197 Active2,849 Wipes · 3 h67 48 h

Station NA-4512 · recording

LOST PARADISE | US 5X PvE | Custom Monuments & Events

Online NA 66.51.96.76:28030 checked 8m ago

5x biweekly wipes moddedoxidepve
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 4
Rank
#4,512
top 20% · #770 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
1d 12h
Thu 29 Oct, 18:09 UTC
Seismic record · station NA-4512 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 22:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers, top 41% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:09 UTC, in 1d 12h. Its biweekly schedule tag · low confidence

usual gap
0.7 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 1d 12hThu 29 Oct, 18:09 UTC
  2. 8d 13hThu 5 Nov, 19:00 UTCFW
  3. 15d 12hThu 12 Nov, 18:09 UTC
  4. 29d 12hThu 26 Nov, 18:09 UTC
  5. 36d 13hThu 3 Dec, 19:00 UTCFW
  6. 43d 12hThu 10 Dec, 18:09 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 18:09 UTC12d ago M0.3rising 2 – running 0
Thu 8 Oct, 18:08 UTC19d ago M0.0rising 1 held half 7 days 0
Fri 2 Oct, 10:41 UTC25d ago M0.6rising 4 held half 6.3 days 0
Thu 1 Oct, 18:08 UTC FW26d ago M0.6rising 4 – 0.7 days 0
Tue 22 Sep, 18:13 UTC35d ago M0.0rising 2 held half 9 days 1
Tue 22 Sep, 09:19 UTC35d ago M0.0rising 2 – 0.4 days 1
Mon 21 Sep, 18:41 UTC36d ago M0.0rising 1 – 0.6 days 0
Sun 20 Sep, 23:38 UTC37d ago M0.0steady 1 – 0.8 days 1
Sun 20 Sep, 11:24 UTC37d ago M0.0rising 1 – 0.5 days 0
Sat 19 Sep, 18:53 UTC38d ago M0.0rising 1 – 0.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] NA · groups of 8+ · 5x · biweekly · 31 on average
28/ 150
Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|Stats NA · groups of 10+ · 5x · biweekly · 3 on average
2/ 100
BotWorld PVE AI Player70 Live Bots 5X - Wiped - 10d ago NA · groups of 8+ · 5x · biweekly · 2 on average
1/ 200
Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps NA · groups of 14+ · 3x · biweekly · 56 on average
21/ 100
[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo NA · groups of 15+ · 10x · biweekly · 46 on average
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[US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons NA · groups of 12+ · 3x · biweekly · 9 on average
4/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on LOST PARADISE | US 5X PvE | Custom Monuments & Events?

Generated by the game, the map on LOST PARADISE | US 5X PvE | Custom Monuments & Events is procedural, size 5,000 with seed 1103931736. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Generated Map.

Which settings and rules apply on LOST PARADISE | US 5X PvE | Custom Monuments & Events?

Going by its name, LOST PARADISE | US 5X PvE | Custom Monuments & Events runs 5x gather. The group limit is 8 players, the game's default. It plays in roleplay mode, rules for roleplay, with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on LOST PARADISE | US 5X PvE | Custom Monuments & Events?

A reading taken now shows 0 players on LOST PARADISE | US 5X PvE | Custom Monuments & Events, which has 150 slots. Across seven days this server recorded an average of 0 players and a peak of 4. The last 48 hours show their highest activity at 06:00 UTC, averaging 1 players.

How does LOST PARADISE | US 5X PvE | Custom Monuments & Events rank against other Rust servers?

LOST PARADISE | US 5X PvE | Custom Monuments & Events is #770 in North America and #4,512 worldwide on the past week's player hours, within the top 20% of ranked servers.

Server facts

How reliably does LOST PARADISE | US 5X PvE | Custom Monuments & Events stay online?

As recorded now, LOST PARADISE | US 5X PvE | Custom Monuments & Events is running. Going by the uptime figure it reports, it restarted about 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does LOST PARADISE | US 5X PvE | Custom Monuments & Events perform under load?

The 48-hour average is 15 server fps; 5 is the lowest observed. At its highest, it carried 176,309 entities: buildings, deployables and the world's other contents. Memory use peaked at 5,162 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does LOST PARADISE | US 5X PvE | Custom Monuments & Events run from?

With its NA tag, LOST PARADISE | US 5X PvE | Custom Monuments & Events lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.96.76:28030.

Which Rust version is LOST PARADISE | US 5X PvE | Custom Monuments & Events running?

On Linux, LOST PARADISE | US 5X PvE | Custom Monuments & Events runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on LOST PARADISE | US 5X PvE | Custom Monuments & Events?

The recent wipes averaged a busiest count of 2 players. 26 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does LOST PARADISE | US 5X PvE | Custom Monuments & Events run its wipes?

Its schedule cannot be confirmed, as too few of LOST PARADISE | US 5X PvE | Custom Monuments & Events's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Thursday 29 October at 18:09 UTC. It has run its current world for 12 days 11 hours. Every two weeks it wipes, according to the schedule in its tags.

Tags

What do the server tags on LOST PARADISE | US 5X PvE | Custom Monuments & Events mean?

These are the tags LOST PARADISE | US 5X PvE | Custom Monuments & Events publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): A server for roleplay; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does LOST PARADISE | US 5X PvE | Custom Monuments & Events appear?

These Rust Server Trends lists include LOST PARADISE | US 5X PvE | Custom Monuments & Events: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Connecting

How do you connect to LOST PARADISE | US 5X PvE | Custom Monuments & Events?

You can connect by pressing F1 in Rust and typing client.connect 66.51.96.76:28030 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://www.lostparadise.gg.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,^r,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players Slots: 150.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.