Rust Server TrendsSeismic network · station log
Recording Stations11,697 Players44,561 Active3,120 Wipes · 3 h101 48 h

Station NA-14836 · recording

ScoobyD's Playground

Online NA 66.51.96.72:28060 checked 10m ago

biweekly wipes moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,836
top 67% · #1477 in NA
Last wipe
8d ago
biweekly schedule
Next wipe
5d 0h
Tue 3 Nov, 01:44 UTC
Seismic record · station NA-14836 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246802:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 01:44 UTC, in 5d 0h. Its biweekly schedule tag · low confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 5d 0hTue 3 Nov, 01:44 UTC
  2. 7d 17hThu 5 Nov, 19:00 UTCFW
  3. 19d 0hTue 17 Nov, 01:44 UTC
  4. 33d 0hTue 1 Dec, 01:44 UTC
  5. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 01:44 UTC8d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average
48/ 100
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 97 on average
49/ 200
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 67 on average
53/ 200
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 41 on average
43/ 100
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 40 on average
12/ 200
Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 28 on average
9/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ScoobyD's Playground?

ScoobyD's Playground runs a procedural map of size 3,000 with seed 315848369, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on ScoobyD's Playground?

The name of ScoobyD's Playground gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on ScoobyD's Playground?

A reading taken now shows 0 players on ScoobyD's Playground, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does ScoobyD's Playground rank against other Rust servers?

ScoobyD's Playground is #1,477 in North America and #14,836 worldwide on the past week's player hours, within the top 67% of ranked servers.

Operator and location

How reliably does ScoobyD's Playground stay online?

As recorded now, ScoobyD's Playground is running. Going by the uptime figure it reports, it restarted about 6 days 10 hours ago. 166 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does ScoobyD's Playground hold a steady tick rate?

The 48-hour average is 5 server fps; 5 is the lowest observed. At its highest, it carried 43,814 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,870 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does ScoobyD's Playground run from?

With its NA tag, ScoobyD's Playground lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.96.72:28060.

What build of Rust does ScoobyD's Playground use?

Rust network protocol 2634 and build 167781 on Linux is what ScoobyD's Playground runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on ScoobyD's Playground?

1 players, on average, was the busiest crowd at its recent wipes. 40 hours after the latest wipe, the crowd peaked.

How often does ScoobyD's Playground wipe, and on which days?

Its schedule cannot be confirmed, as too few of ScoobyD's Playground's wipes are on record; the prediction follows its tag instead. Tuesday 3 November at 01:44 UTC is when its next wipe is due. 8 days 23 hours is how long the current world has been running. Its tags state that it wipes every two weeks.

Server tags

What do the server tags on ScoobyD's Playground mean?

Tags published by ScoobyD's Playground and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ScoobyD's Playground appear?

You will find ScoobyD's Playground on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Join the server

How do you connect to ScoobyD's Playground?

To join, enter client.connect 66.51.96.72:28060 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.