Station NA-15349 · recording
USA
Online NA 66.51.96.67:28035 checked 12m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69% · #1513 in NA
- Last wipe
- 27d ago
- weekly schedule
- Next wipe
- 13h
- Thu 29 Oct, 18:10 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:10 UTC, in 13h. Its weekly schedule tag · low confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 13hThu 29 Oct, 18:10 UTC
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 14d 13hThu 12 Nov, 18:10 UTC
- 21d 13hThu 19 Nov, 18:10 UTC
- 28d 13hThu 26 Nov, 18:10 UTC
- 35d 14hThu 3 Dec, 19:00 UTCFW
- 42d 13hThu 10 Dec, 18:10 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on USA?
USA runs a procedural map of size 1,000, produced by the game.
Which settings and rules apply on USA?
No gather rate appears in the name of USA. It gives no group limit in its listing. It plays in hardcore mode, The toughest ruleset Facepunch offers. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on USA?
A reading taken now shows 0 players on USA, which has 50 slots. The population averaged 0 players over the past week.
How does USA rank against other Rust servers?
The last seven days of player hours place USA at #15,349, in the top 69% of all ranked servers and #1,513 in North America.
Operator and location
How reliably does USA stay online?
USA is up at the moment. Going by the uptime figure it reports, it restarted about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does USA hold a steady tick rate?
Across the last 48 hours it averaged 5 server fps, with a floor of 5. At its highest, it carried 8,015 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,046 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is USA hosted?
The NA tag is how USA lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.96.67:28035 is the address it uses.
What build of Rust does USA use?
USA is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on USA?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does USA run its wipes?
The prediction follows its tag, because too few of USA's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 18:10 UTC. The present world dates from 27 days 10 hours. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on USA mean?
These are the tags USA publishes for the browser to read: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp50 (Max players): 50 slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^h (Hardcore): Facepunch's hardcore: survival is harsher and helpers are fewer; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does USA appear?
You will find USA on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Weekly ^w, Hardcore ^h, Combat training ^d, Modded ^z and Oxide ^o; Wipe schedule: Weekly.
Join the server
How do you connect to USA?
You can connect by pressing F1 in Rust and typing client.connect 66.51.96.67:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.