Rust Server TrendsSeismic network · station log
Recording Stations11,652 Players32,618 Active2,799 Wipes · 3 h77 48 h

Station NA-15349 · recording

USA

Online NA 66.51.96.67:28035 checked 12m ago

teams off weekly wipes moddedoxidehardcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69% · #1513 in NA
Last wipe
27d ago
weekly schedule
Next wipe
13h
Thu 29 Oct, 18:10 UTC
Seismic record · station NA-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246805:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:10 UTC, in 13h. Its weekly schedule tag · low confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 13hThu 29 Oct, 18:10 UTC
  2. 7d 14hThu 5 Nov, 19:00 UTCFW
  3. 14d 13hThu 12 Nov, 18:10 UTC
  4. 21d 13hThu 19 Nov, 18:10 UTC
  5. 28d 13hThu 26 Nov, 18:10 UTC
  6. 35d 14hThu 3 Dec, 19:00 UTCFW
  7. 42d 13hThu 10 Dec, 18:10 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:10 UTC FW27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average
3/ 10
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average
1/ 100
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS NA · groups of 100+ · 1e+09x · weekly · 31 on average
48/ 100
KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUN NA · groups of 10+ · 1000x · weekly · 5 on average
3/ 200
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 3 on average
0/ 16
0/ 16
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on USA?

USA runs a procedural map of size 1,000, produced by the game.

Which settings and rules apply on USA?

No gather rate appears in the name of USA. It gives no group limit in its listing. It plays in hardcore mode, The toughest ruleset Facepunch offers. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on USA?

A reading taken now shows 0 players on USA, which has 50 slots. The population averaged 0 players over the past week.

How does USA rank against other Rust servers?

The last seven days of player hours place USA at #15,349, in the top 69% of all ranked servers and #1,513 in North America.

Operator and location

How reliably does USA stay online?

USA is up at the moment. Going by the uptime figure it reports, it restarted about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does USA hold a steady tick rate?

Across the last 48 hours it averaged 5 server fps, with a floor of 5. At its highest, it carried 8,015 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,046 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is USA hosted?

The NA tag is how USA lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.96.67:28035 is the address it uses.

What build of Rust does USA use?

USA is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on USA?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does USA run its wipes?

The prediction follows its tag, because too few of USA's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 18:10 UTC. The present world dates from 27 days 10 hours. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on USA mean?

These are the tags USA publishes for the browser to read: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp50 (Max players): 50 slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^h (Hardcore): Facepunch's hardcore: survival is harsher and helpers are fewer; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does USA appear?

You will find USA on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Weekly ^w, Hardcore ^h, Combat training ^d, Modded ^z and Oxide ^o; Wipe schedule: Weekly.

Join the server

How do you connect to USA?

You can connect by pressing F1 in Rust and typing client.connect 66.51.96.67:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^h,^d,NA,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp50
Max players 50 slots are available.
ts0
Group limit Teams are disabled.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly Wipes happen weekly.

Difficulty

^h
Hardcore Facepunch's hardcore: survival is harsher and helpers are fewer.

Gameplay

^d
Combat training You get loot handed to you to practise aim and PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.