Rust Server TrendsSeismic network · station log
Recording Stations11,821 Players75,561 Active3,780 Wipes · 3 h144 48 h

Station NA-9469 · recording

Apollos Wasteland

Online NA 66.51.96.53:28055 checked 12m ago

duo monthly wipes moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,469
top 43% · #1253 in NA
Last wipe
8d ago
monthly schedule
Next wipe
8d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-9469 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246822:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 43% of all ranked servers, top 67% in NA, and #327 of the duo servers (top 78%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
8/ 200
Builders Like Us NA · groups of 32+ · monthly · 2 on average
2/ 100
TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! NA · groups of 8+ · monthly · 1 on average
1/ 200
126/ 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 12 on average
8/ 150
Together We Rust | Build Server NA · groups of 8+ · 2 on average
3/ 125
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Apollos Wasteland?

Generated by the game, the map on Apollos Wasteland is procedural, size 4,500 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Apollos Wasteland?

You will find no gather rate in the name of Apollos Wasteland. 2 players is the most a group can hold (duo). In build & creative mode, sandbox construction without gathering. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Apollos Wasteland?

At this moment, Apollos Wasteland records 0 players across 75 slots. The seven-day average is 0 players, with a peak of 1.

How does Apollos Wasteland rank against other Rust servers?

For player hours across the last seven days, Apollos Wasteland takes #9,469 overall and #1,253 in North America, inside the top 43% of all ranked servers. The ranking for duo puts it at #327.

Operator and location

How reliably does Apollos Wasteland stay online?

Apollos Wasteland is up at the moment. Its reported uptime points to a restart about 20 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 19 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Apollos Wasteland perform under load?

The 48-hour average is 5 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 119,916. Memory use peaked at 3,459 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Apollos Wasteland run from?

The NA tag is how Apollos Wasteland lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.96.53:28055.

Which Rust version is Apollos Wasteland running?

Apollos Wasteland is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Apollos Wasteland run its wipes?

From the force wipe the next wipe of Apollos Wasteland is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 8 days 5 hours. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on Apollos Wasteland mean?

These are the tags Apollos Wasteland publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): Slots: 75; ts2 (Group limit): Teams are capped at 2 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^k (Build server): A place to design and practise bases; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Apollos Wasteland appear?

These Rust Server Trends lists include Apollos Wasteland: Duo Rust servers, group limit 2, Modded Rust servers, tracked live, Rust build and creative servers, live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connecting

How do you connect to Apollos Wasteland?

You can connect by pressing F1 in Rust and typing client.connect 66.51.96.53:28055 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^k,NA,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players Slots: 75.
ts2
Group limit Teams are capped at 2 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^k
Build server A place to design and practise bases.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.