Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players90,661 Active4,035 Wipes · 3 h163 48 h

Station NA-4841 · recording

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |

Online NA 66.51.96.53:28045 checked 10m ago

2x quad biweekly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 6
Rank
#4,841
top 22% · #822 in NA
Last wipe
11d ago
biweekly schedule
Next wipe
2d 4h
Fri 30 Oct, 00:46 UTC
Seismic record · station NA-4841 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246820:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct13 Oct20 Oct27 Oct

Top 22% of all ranked servers, top 44% in NA, and #306 of the quad servers (top 37%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 00:46 UTC, in 2d 4h. Its biweekly schedule tag · low confidence

usual gap
6.4 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. 2d 4hFri 30 Oct, 00:46 UTC
  2. 8d 23hThu 5 Nov, 19:00 UTCFW
  3. 16d 4hFri 13 Nov, 00:46 UTC
  4. 30d 4hFri 27 Nov, 00:46 UTC
  5. 36d 23hThu 3 Dec, 19:00 UTCFW
  6. 44d 4hFri 11 Dec, 00:46 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 00:46 UTC11d ago M0.6rising 4 – running 0
Fri 2 Oct, 04:14 UTC25d ago M0.0steady 0 – 13.9 days 0
Fri 25 Sep, 18:04 UTC32d ago M1.0rising 9 halved by day 2 6.4 days 0
Wed 23 Sep, 22:49 UTC33d ago M0.6rising 4 – 1.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPs NA · quad · 2x · biweekly · 2 on average
3/ 150
DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep NA · quad · 2x · biweekly · 1 on average
2/ 200
The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP W NA · quad · 2x · biweekly · 3 on average
6/ 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 223 on average
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WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 144 on average
180/ 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 125 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

Generated by the game, the map on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is procedural, size 3,500 with seed 1156067853. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

Going by its name, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | runs 2x gather. The limit for a group is 4 players (quad). It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

0 of the 50 slots on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | are filled right now. The seven-day average is 0 players, with a peak of 6.

How does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | rank against other Rust servers?

The last seven days of player hours place S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | at #4,841, in the top 22% of all ranked servers and #822 in North America. The ranking for quad puts it at #306.

Operator and location

How reliably does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | stay online?

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is up at the moment. Its reported uptime points to a restart about 14 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 23 September 2026 is when Rust Server Trends first recorded it.

Does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | hold a steady tick rate?

The 48-hour average is 5 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 73,315. Memory use peaked at 2,589 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | hosted?

With its NA tag, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.96.53:28045.

Which Rust version is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | running?

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

4 players, on average, was the busiest crowd at its recent wipes. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

How often does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | wipe, and on which days?

The prediction follows its tag, because too few of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |'s wipes are on record to confirm its schedule. Friday 30 October at 00:46 UTC is when its next wipe is due. The present world dates from 11 days 19 hours. In its tags it sets out a wipe schedule of every two weeks.

Tags

What do the server tags on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | mean?

The game's server browser reads the tags S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | appear?

The Rust Server Trends lists that take in S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | are: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

How to join

How do you connect to S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

Enter client.connect 66.51.96.53:28045 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/GxUybAfquf.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts4
Group limit The team limit is 4.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.