Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station NA-7454 · recording

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E

Online NA 65.28.44.27:28042 checked 3h ago

biweekly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#7,454
top 34% · #1115 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
1d 1h
Thu 29 Oct, 21:53 UTC
Seismic record · station NA-7454 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 03:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 21:53 UTC, in 1d 1h. Its biweekly schedule tag · low confidence

usual gap
9.1 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
67%else halves by day 4

Coming wipes

  1. 1d 1hThu 29 Oct, 21:53 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 15d 1hThu 12 Nov, 21:53 UTC
  4. 29d 1hThu 26 Nov, 21:53 UTC
  5. 35d 22hThu 3 Dec, 19:00 UTCFW
  6. 43d 1hThu 10 Dec, 21:53 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 21:53 UTC12d ago M0.3rising 2 – running 0
Thu 1 Oct, 23:01 UTC FW26d ago M0.3rising 2 halved by day 4 14 days 0
Tue 22 Sep, 21:20 UTC35d ago M0.0rising 1 held half 9.1 days 0
Thu 17 Sep, 20:12 UTC40d ago M0.0rising 1 held half 5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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10/ 100
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 247 on average
203/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 102 on average
75/ 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 36 on average
18/ 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No NA · groups of 12+ · biweekly · 15 on average
12/ 30
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los NA · groups of 12+ · biweekly · 12 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Jungle Wars.

Which settings and rules apply on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

No gather rate appears in the name of Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E. 6 players is the most a group can hold. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

A reading taken now shows 0 players on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E, which has 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 03:00 UTC at 0 players.

How does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E rank against other Rust servers?

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E is #1,115 in North America and #7,454 worldwide on the past week's player hours, within the top 34% of ranked servers.

Server facts

How reliably does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E stay online?

Right now, you can reach Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E. The uptime it reports puts its last restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 159, or 95% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E perform under load?

The 48-hour average is 53 server fps; 30 is the lowest observed. The world held up to 146,595 entities at its peak, buildings and deployables included. Its highest memory use was 4,924 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E hosted?

The NA tag is how Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 65.28.44.27:28042.

What build of Rust does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E use?

Rust network protocol 2635 and build 168909 on Windows is what Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

The recent wipes averaged a busiest count of 2 players. 24 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

How often does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E wipe, and on which days?

Its schedule cannot be confirmed, as too few of Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E's wipes are on record; the prediction follows its tag instead. Thursday 29 October at 21:53 UTC is when its next wipe is due. The present world dates from 12 days 22 hours. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E mean?

Tags published by Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts6 (Group limit): Teams are capped at 6 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E appear?

You will find Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to join

What steps get you onto Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

Enter client.connect 65.28.44.27:28042 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/kapco411.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts6
Group limit Teams are capped at 6 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.