Rust Server TrendsSeismic network · station log
Recording Stations11,878 Players98,796 Active3,935 Wipes · 3 h404 48 h

Station XX-6352 · recording

Rusty Spoon [DEV]

Online 65.109.111.251:27015 checked 11m ago

moddedcarbon
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,352
top 28%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6352 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 14:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2.5

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 12:35 UTC2d ago M0.0rising 1 – running 0
Mon 26 Oct, 22:14 UTC2d ago M0.0steady 1 – 0.6 days 1
Sat 24 Oct, 18:11 UTC4d ago M0.0rising 1 held half 2.2 days 0
Thu 22 Oct, 12:26 UTC7d ago M0.0rising 1 held half 2.2 days 0
Sat 10 Oct, 13:30 UTC19d ago M0.3rising 2 halved by day 2 12 days 0
Thu 1 Oct, 17:38 UTC FW27d ago M0.0steady 1 halved by day 3 8.8 days 1
Mon 28 Sep, 19:08 UTC30d ago M0.0rising 1 halved by day 1 2.9 days 0
Sun 27 Sep, 22:40 UTC31d ago M0.0steady 3 – 0.9 days 3
Sun 27 Sep, 15:06 UTC32d ago M0.5rising 3 – 0.3 days 0
Sun 27 Sep, 03:20 UTC32d ago M0.5rising 3 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
192/ 999
101/ 999
41/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
9/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
33/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rusty Spoon [DEV]?

Generated by the game, the map on Rusty Spoon [DEV] is procedural, size 4,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is discord.gg/rustyspoon.

Which settings and rules apply on Rusty Spoon [DEV]?

You will find no gather rate in the name of Rusty Spoon [DEV]. Groups hold up to 8 players, which is the default for the game. build & creative is the game mode, no gathering, only sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Rusty Spoon [DEV] right now?

A reading taken now shows 0 players on Rusty Spoon [DEV], which has 40 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 11:00 UTC at 1 players.

How does Rusty Spoon [DEV] rank against other Rust servers?

On player hours for the past week, Rusty Spoon [DEV] sits at #6,352, which puts it inside the top 28% of every ranked server.

Server facts

How reliably does Rusty Spoon [DEV] stay online?

Rusty Spoon [DEV] is up at the moment. Going by the uptime figure it reports, it restarted about 16 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does Rusty Spoon [DEV] hold a steady tick rate?

The 48-hour average is 45 server fps; 38 is the lowest observed. The world held up to 143,423 entities at its peak, buildings and deployables included. Its highest memory use was 5,501 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Rusty Spoon [DEV] run from?

Nothing about a region comes from Rusty Spoon [DEV]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 65.109.111.251:27015.

What build of Rust does Rusty Spoon [DEV] use?

Rusty Spoon [DEV] is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Rusty Spoon [DEV]?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 2.5 it fell below half in the wipes where it didn't hold.

On what timetable does Rusty Spoon [DEV] run its wipes?

There is no next wipe to predict at Rusty Spoon [DEV], since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 2 days 4 hours.

Tags

What do the server tags on Rusty Spoon [DEV] mean?

These are the tags Rusty Spoon [DEV] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^c (Creative): Creative sandbox: no gathering, build anything; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rusty Spoon [DEV] appear?

These Rust Server Trends lists include Rusty Spoon [DEV]: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which person or group runs Rusty Spoon [DEV]?

One operator most likely runs these: Rusty Spoon [DEV] and 3 other servers we track, all publishing a rustyspoon.org hostname.

How to join

What steps get you onto Rusty Spoon [DEV]?

Enter client.connect 65.109.111.251:27015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://rustyspoon.craftingstore.net/.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players Slots: 40.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Gameplay

^c
Creative Creative sandbox: no gathering, build anything.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.