Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players35,785 Active2,874 Wipes · 3 h61 48 h

Station XX-2906 · recording

Fusion 3.64 (test)

Online 64.74.161.94:28015 checked 7m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 4
Rank
#2,906
top 13%
Last wipe
26d ago
monthly schedule
Next wipe
8d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-2906 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+1into Mon 20:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

usual gap
1.7 daysbetween real wipes
wipe-day peak
1players, last three wipes

Coming wipes

  1. 8d 15hThu 5 Nov, 19:00 UTCFW
  2. 36d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:47 UTC FW26d ago M0.0rising 1 – running 0
Wed 30 Sep, 01:39 UTC28d ago M0.0rising 1 – 1.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Fusion 3.64 (test)?

The procedural map on Fusion 3.64 (test) is size 4,500 with seed 138020313, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Fusion 3.64 (test)?

No gather rate appears in the name of Fusion 3.64 (test). At the game's default, groups can have up to 8 players. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Fusion 3.64 (test) right now?

A reading taken now shows 0 players on Fusion 3.64 (test), which has 30 slots. Across seven days this server recorded an average of 1 players and a peak of 4. The busiest point in the last 48 hours came at 01:00 UTC, averaging 3 players.

How does Fusion 3.64 (test) rank against other Rust servers?

The last seven days of player hours place Fusion 3.64 (test) at #2,906, in the top 13% of all ranked servers.

Server details

How reliably does Fusion 3.64 (test) stay online?

As recorded now, Fusion 3.64 (test) is running. Its reported uptime points to a restart about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.

How well does Fusion 3.64 (test) perform under load?

The 48-hour average is 88 server fps; 37 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 200,500. Its highest memory use was 5,368 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Fusion 3.64 (test) hosted?

Nothing about a region comes from Fusion 3.64 (test). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 64.74.161.94:28015.

What build of Rust does Fusion 3.64 (test) use?

Fusion 3.64 (test) is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Fusion 3.64 (test)?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does Fusion 3.64 (test) wipe, and on which days?

Once a month Fusion 3.64 (test) wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 26 days 9 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on Fusion 3.64 (test) mean?

Tags published by Fusion 3.64 (test) and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): Slots: 30; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Fusion 3.64 (test) appear?

You will find Fusion 3.64 (test) on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto Fusion 3.64 (test)?

You can connect by pressing F1 in Rust and typing client.connect 64.74.161.94:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://fusion364.wixsite.com/rust.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^m,^e,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp30
Max players Slots: 30.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.