Rust Server TrendsSeismic network · station log
Recording Stations11,786 Players66,925 Active3,511 Wipes · 3 h190 48 h

Station XX-2012 · recording

№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho

Online 208.52.153.33:28069 checked 10m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
2
peak 7
Rank
#2,012
top 9%
Last wipe
27d ago
monthly schedule
Next wipe
7d 6h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-2012 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
−5into Wed 19:00 UTC
Peak · 48 h
7most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246813:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak
13players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:27 UTC FW27d ago M1.0rising 13 – running 4

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?

Generated by the game, the map on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho is procedural, size 3,900 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?

You will find no gather rate in the name of №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho. 16 players is the most a group can hold. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho right now?

A reading taken now shows 0 players on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho, which has 40 slots. The seven-day average is 2 players, with a peak of 7. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 7 players.

How does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho rank against other Rust servers?

On player hours for the past week, №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho sits at #2,012, which puts it inside the top 9% of every ranked server.

Server facts

How reliably does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho stay online?

№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho is up at the moment. Going by the uptime figure it reports, it restarted about 23 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 87,684 entities at its peak, buildings and deployables included. It reached a ceiling of 3,717 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho run from?

Nothing about a region comes from №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 208.52.153.33:28069 is the address it uses.

Which Rust version is №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho running?

On Linux, №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?

The recent wipes averaged a busiest count of 13 players. 47 hours after the latest wipe, the crowd peaked.

On what timetable does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho run its wipes?

The force wipe is the only wipe №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 16 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho mean?

The game's server browser reads the tags №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts16 (Group limit): Each team can hold up to 16; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho appear?

The Rust Server Trends lists that take in №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho are: Modded Rust servers, tracked live, Rust aim training servers, live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?

Enter client.connect 208.52.153.33:28069 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://d2s.tebex.io/.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^e,^d,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts16
Group limit Each team can hold up to 16.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.