Station XX-15478 · no signal
UKN.GG - EU Training Grounds - Medium I
Offline 64.40.9.118:28014 checked 43d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,478
- top 70%
- Last wipe
- 43d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 16 Sep, 04:39 UTC43d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 15 Sep, 04:53 UTC44d ago | M0.0■steady | 0 | – | 1 days | 0 | |
| Mon 14 Sep, 04:39 UTC45d ago | M0.0■steady | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on UKN.GG - EU Training Grounds - Medium I?
The name of UKN.GG - EU Training Grounds - Medium I gives no gather rate. Up to 500 players can be in a group. It plays in minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on UKN.GG - EU Training Grounds - Medium I right now?
No players are recorded on UKN.GG - EU Training Grounds - Medium I at this moment; it is offline, and the last sighting was 43 days 2 hours ago.
How does UKN.GG - EU Training Grounds - Medium I rank against other Rust servers?
On player hours for the past week, UKN.GG - EU Training Grounds - Medium I sits at #15,478, which puts it inside the top 70% of every ranked server.
Server facts
How reliably does UKN.GG - EU Training Grounds - Medium I stay online?
UKN.GG - EU Training Grounds - Medium I is down at the moment; the last recorded contact was 43 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does UKN.GG - EU Training Grounds - Medium I run from?
Its name points to Europe, but UKN.GG - EU Training Grounds - Medium I publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 64.40.9.118:28014 is the address it uses.
Which Rust version is UKN.GG - EU Training Grounds - Medium I running?
On Windows, UKN.GG - EU Training Grounds - Medium I runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on UKN.GG - EU Training Grounds - Medium I?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does UKN.GG - EU Training Grounds - Medium I run its wipes?
No next wipe can be predicted for UKN.GG - EU Training Grounds - Medium I, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 43 days 3 hours is how long the current world has been running.
Server tags
What do the server tags on UKN.GG - EU Training Grounds - Medium I mean?
These are the tags UKN.GG - EU Training Grounds - Medium I publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server has 150 slots; ts500 (Group limit): Each team can hold up to 500; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does UKN.GG - EU Training Grounds - Medium I appear?
The Rust Server Trends lists that take in UKN.GG - EU Training Grounds - Medium I are: EU Rust servers, Modded Rust servers, tracked live and Rust aim training servers, live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto UKN.GG - EU Training Grounds - Medium I?
Enter client.connect 64.40.9.118:28014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.