Rust Server TrendsSeismic network · station log
Recording Stations11,698 Players65,296 Active3,536 Wipes · 3 h114 48 h

Station NA-8216 · no signal

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames

Offline NA 64.40.8.9:28021 checked 3d ago

weekly wipes moddedcarbon
Connect
Players now
0/ 1000
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 24
Rank
#8,216
top 37% · #1186 in NA
Last wipe
26d ago
weekly schedule
Next wipe
1d 6h
Thu 29 Oct, 17:53 UTC
Seismic record · station NA-8216 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1000 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:53 UTC, in 1d 6h. Its weekly schedule tag · low confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 1d 6hThu 29 Oct, 17:53 UTC
  2. 8d 7hThu 5 Nov, 19:00 UTCFW
  3. 15d 6hThu 12 Nov, 17:53 UTC
  4. 22d 6hThu 19 Nov, 17:53 UTC
  5. 29d 6hThu 26 Nov, 17:53 UTC
  6. 36d 7hThu 3 Dec, 19:00 UTCFW
  7. 43d 6hThu 10 Dec, 17:53 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:53 UTC FW26d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average
5/ 500
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average
0/ 100
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS NA · groups of 100+ · 1e+09x · weekly · 31 on average
17/ 100
KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUN NA · groups of 10+ · 1000x · weekly · 5 on average
4/ 200
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 4 on average
0/ 16
0/ 16
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

The procedural map on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is size 6,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name IFN.GG.

Which settings and rules apply on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

The name of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames gives no gather rate. 100 players is the most a group can hold. In combat training mode, loot is handed out for aim and PvP practice. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

A reading taken now finds [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames offline; the most recent activity was 3 days 16 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 24.

How does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames rank against other Rust servers?

The last seven days of player hours place [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames at #8,216, in the top 37% of all ranked servers and #1,186 in North America.

Server details

How reliably does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames stay online?

As recorded now, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is not reachable, the last contact having been 3 days 16 hours ago. It was up 55% of the time across the last 7 full days: 92 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run from?

With its NA tag, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 64.40.8.9:28021 is the address it uses.

Which Rust version is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames running?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is running Rust network protocol 2634 and build 166494 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 4 hours after the wipe.

How often does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames wipe, and on which days?

The prediction is taken from its tag, since [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames has too few wipes on record to confirm the schedule. Thursday 29 October at 17:53 UTC is when its next wipe is due. 26 days 17 hours is how long the current world has been running. The tags it publishes carry a weekly wipe schedule.

Tags

What do the server tags on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames mean?

Tags published by [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp1000 (Max players): 1,000 slots are available; ts100 (Group limit): The team limit is 100; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames appear?

You will find [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

How to join

What steps get you onto [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Enter client.connect 64.40.8.9:28021 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://icefuse.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,^z,^y,^w,^d,NA,gmrust,cs166494,ts100

Game

gmrust
Game mode Survival in standard Rust.
mp1000
Max players 1,000 slots are available.
ts100
Group limit The team limit is 100.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly The server wipes every week.

Gameplay

^d
Combat training Practise aim and PvP with loot provided.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.