Station XX-2280 · no signal
[TEST] Warden test server
Offline 64.40.8.7:28015 checked 2d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 4
- peak 14
- Rank
- #2,280
- top 10%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- 20h
- Thu 29 Oct, 19:03 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 19:03 UTC, in 20h. Every Monday at 17:37 and every Thursday at 19:03 UTC · high confidence
- usual gap
- 3.5 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 9players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 20hThu 29 Oct, 19:03 UTC
- 4d 19hMon 2 Nov, 17:37 UTC
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 11d 19hMon 9 Nov, 17:37 UTC
- 14d 20hThu 12 Nov, 19:03 UTC
- 18d 19hMon 16 Nov, 17:37 UTC
- 21d 20hThu 19 Nov, 19:03 UTC
- 25d 19hMon 23 Nov, 17:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 17:37 UTC2d ago | M1.0▼falling | 0 | – | – | running | 11 |
| Thu 22 Oct, 19:03 UTC6d ago | M1.1▲rising | 14 | held half | 3.9 days | 1 | |
| Mon 19 Oct, 19:03 UTC9d ago | M1.1▲rising | 12 | held half | 3 days | 0 | |
| Thu 15 Oct, 19:03 UTC13d ago | M0.8▲rising | 6 | held half | 4 days | 0 | |
| Mon 12 Oct, 19:03 UTC16d ago | M0.8▲rising | 9 | held half | 3 days | 2 | |
| Thu 8 Oct, 19:03 UTC20d ago | M0.8▲rising | 9 | held half | 4 days | 3 | |
| Mon 5 Oct, 19:03 UTC23d ago | M0.6▲rising | 6 | held half | 3 days | 2 | |
| Thu 1 Oct, 17:54 UTC FW27d ago | M0.3▲rising | 12 | held half | 4 days | 10 | |
| Mon 28 Sep, 19:03 UTC30d ago | M0.7▲rising | 8 | held half | 3 days | 3 | |
| Thu 24 Sep, 19:03 UTC34d ago | M0.7▲rising | 5 | held half | 4 days | 0 | |
| Mon 21 Sep, 19:02 UTC37d ago | M0.8▲rising | 7 | held half | 3 days | 0 | |
| Thu 17 Sep, 19:02 UTC41d ago | M0.9▲rising | 12 | held half | 4 days | 4 | |
| Mon 14 Sep, 19:03 UTC44d ago | M0.3▲rising | 8 | held half | 3 days | 6 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [TEST] Warden test server?
Generated by the game, the map on [TEST] Warden test server is procedural, size 3,500 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [TEST] Warden test server?
The name of [TEST] Warden test server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on [TEST] Warden test server?
A reading taken now finds [TEST] Warden test server offline; the most recent activity was 2 days 4 hours ago. Averaged across the last seven days the population was 4 players, reaching a peak of 14.
How does [TEST] Warden test server rank against other Rust servers?
On player hours for the past week, [TEST] Warden test server sits at #2,280, which puts it inside the top 10% of every ranked server.
Operator and location
How reliably does [TEST] Warden test server stay online?
No contact with [TEST] Warden test server right now, and the last recorded contact was 2 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 92, or 55% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does [TEST] Warden test server run from?
A region is not published by [TEST] Warden test server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 64.40.8.7:28015.
What build of Rust does [TEST] Warden test server use?
Rust network protocol 2635 and build 168909 on Linux is what [TEST] Warden test server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [TEST] Warden test server?
On average, the busiest point of its recent wipes drew 9 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does [TEST] Warden test server wipe, and on which days?
The wipe rhythm at [TEST] Warden test server is every Monday at 17:37 and every Thursday at 19:03 UTC. Thursday 29 October at 19:03 UTC is when its next wipe is due. The present world dates from 2 days 4 hours.
Tags
What do the server tags on [TEST] Warden test server mean?
Tags published by [TEST] Warden test server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [TEST] Warden test server appear?
These Rust Server Trends lists include [TEST] Warden test server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Who is behind [TEST] Warden test server?
The same operator most likely runs [TEST] Warden test server and the 29 other servers we track that also publish a icefuse.net hostname.
Connecting
What steps get you onto [TEST] Warden test server?
You can connect by pressing F1 in Rust and typing client.connect 64.40.8.7:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://icefuse.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
