Rust Server TrendsSeismic network · station log
Recording Stations11,799 Players79,295 Active3,786 Wipes · 3 h103 48 h

Station XX-10897 · no signal

Teddys Aimtrain Beta

Offline 64.40.8.245:34015 checked 6d ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 3
Rank
#10,897
top 49%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-10897 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 01:55 UTC13d ago M0.0rising 2 – running 1
Wed 14 Oct, 02:47 UTC14d ago M0.5rising 4 – 1 days 1
Sun 11 Oct, 21:04 UTC16d ago M0.3rising 4 held half 2.2 days 2
Thu 1 Oct, 23:09 UTC FW26d ago M0.3rising 2 held half 9.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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11/ 100
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11/ 15
・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X groups of 10+ · weekly · 5 on average
5/ 100
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average
10/ 100
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average
3/ 100
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 4 on average
0/ 16
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Teddys Aimtrain Beta?

Teddys Aimtrain Beta runs a procedural map of size 4,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on Teddys Aimtrain Beta?

You will find no gather rate in the name of Teddys Aimtrain Beta. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Teddys Aimtrain Beta?

A reading taken now finds Teddys Aimtrain Beta offline; the most recent activity was 6 days 22 hours ago. Across seven days this server recorded an average of 1 players and a peak of 3.

How does Teddys Aimtrain Beta rank against other Rust servers?

Over the last seven days, Teddys Aimtrain Beta recorded enough player hours to reach #10,897 worldwide, placing it in the top 49% of all ranked servers.

Operator and location

How reliably does Teddys Aimtrain Beta stay online?

Teddys Aimtrain Beta is down at the moment; the last recorded contact was 6 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 22, or 13% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does Teddys Aimtrain Beta run from?

No region is published by Teddys Aimtrain Beta. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 64.40.8.245:34015 is the address it uses.

What build of Rust does Teddys Aimtrain Beta use?

Rust network protocol 2634 and build 167781 on Linux is what Teddys Aimtrain Beta runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Teddys Aimtrain Beta?

On average, the busiest point of its recent wipes drew 3 players. 14 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does Teddys Aimtrain Beta wipe, and on which days?

There is no next wipe to predict at Teddys Aimtrain Beta, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 13 days 18 hours.

Server tags

What do the server tags on Teddys Aimtrain Beta mean?

Tags published by Teddys Aimtrain Beta and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Teddys Aimtrain Beta appear?

These Rust Server Trends lists include Teddys Aimtrain Beta: Modded Rust servers, tracked live and Rust aim training servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to Teddys Aimtrain Beta?

To join, enter client.connect 64.40.8.245:34015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.