Station XX-6308 · recording
Team Dolny
Online 64.40.8.221:28215 checked 11m ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,308
- top 28%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Tue 19:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:27 UTC FW27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Team Dolny?
Generated by the game, the map on Team Dolny is procedural, size 4,500 with seed 706327830. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Team Dolny?
No gather rate appears in the name of Team Dolny. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Team Dolny right now?
At this moment, Team Dolny records 0 players across 2 slots. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 2 players.
How does Team Dolny rank against other Rust servers?
The last seven days of player hours place Team Dolny at #6,308, in the top 28% of all ranked servers.
Operator and location
How reliably does Team Dolny stay online?
As recorded now, Team Dolny is running. Going by the uptime figure it reports, it restarted about 27 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Team Dolny perform under load?
Across the last 48 hours it averaged 6 server fps, with a floor of 5. At its highest, it carried 136,314 entities: buildings, deployables and the world's other contents. Its highest memory use was 6,794 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Team Dolny run from?
No region is published by Team Dolny. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 64.40.8.221:28215.
Which Rust version is Team Dolny running?
On Linux, Team Dolny runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Team Dolny?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 16 hours after the wipe.
On what timetable does Team Dolny run its wipes?
At the force wipe each month Team Dolny wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 2 hours.
Lists and tags
What do the server tags on Team Dolny mean?
Tags published by Team Dolny and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Team Dolny appear?
The Rust Server Trends lists that take in Team Dolny are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Team Dolny?
Enter client.connect 64.40.8.221:28215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.