Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h83 48 h

Station NA-3378 · recording

[US] BekerMelk's Bow Aim Training Server | AimTrain Face

Online NA 64.40.8.181:28014 checked 1h ago

teams off moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
1
peak 80
Rank
#3,378
top 15% · #557 in NA
Last wipe
243d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station NA-3378 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
+13into Tue 11:00 UTC
Peak · 48 h
80most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
69/ 200
16/ 50
RustGames.gg | Lucky Pillars - US EAST 1 NA · groups of 100+ · 13 on average
16/ 400
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID NA · groups of 100+ · 1e+07x · weekly · 7 on average
3/ 100
1193/ 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 215 on average
391/ 450
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [US] BekerMelk's Bow Aim Training Server | AimTrain Face?

The procedural map on [US] BekerMelk's Bow Aim Training Server | AimTrain Face is size 3,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is BekerMelk Bow AimTraining.net.

Which settings and rules apply on [US] BekerMelk's Bow Aim Training Server | AimTrain Face?

The name of [US] BekerMelk's Bow Aim Training Server | AimTrain Face gives no gather rate. The group limit is not published. In minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [US] BekerMelk's Bow Aim Training Server | AimTrain Face right now?

0 of the 50 slots on [US] BekerMelk's Bow Aim Training Server | AimTrain Face are filled right now. Across seven days this server recorded an average of 1 players and a peak of 80. Averaged over the last 48 hours, the busiest hour was 11:00 UTC at 13 players.

How does [US] BekerMelk's Bow Aim Training Server | AimTrain Face rank against other Rust servers?

For player hours across the last seven days, [US] BekerMelk's Bow Aim Training Server | AimTrain Face takes #3,378 overall and #557 in North America, inside the top 15% of all ranked servers.

Operator and location

How reliably does [US] BekerMelk's Bow Aim Training Server | AimTrain Face stay online?

[US] BekerMelk's Bow Aim Training Server | AimTrain Face is up at the moment. Its reported uptime points to a restart about 5 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [US] BekerMelk's Bow Aim Training Server | AimTrain Face hold a steady tick rate?

The 48-hour average is 50 server fps; 10 is the lowest observed. At its highest, it carried 20,993 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,843 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [US] BekerMelk's Bow Aim Training Server | AimTrain Face hosted?

In North America [US] BekerMelk's Bow Aim Training Server | AimTrain Face lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 64.40.8.181:28014.

Which Rust version is [US] BekerMelk's Bow Aim Training Server | AimTrain Face running?

Rust network protocol 2635 and build 168909 on Windows is what [US] BekerMelk's Bow Aim Training Server | AimTrain Face runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does [US] BekerMelk's Bow Aim Training Server | AimTrain Face run its wipes?

The rhythm of [US] BekerMelk's Bow Aim Training Server | AimTrain Face cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 243 days 9 hours.

Tags

What do the server tags on [US] BekerMelk's Bow Aim Training Server | AimTrain Face mean?

These are the tags [US] BekerMelk's Bow Aim Training Server | AimTrain Face publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts0 (Group limit): You can't form teams here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [US] BekerMelk's Bow Aim Training Server | AimTrain Face appear?

The Rust Server Trends lists that take in [US] BekerMelk's Bow Aim Training Server | AimTrain Face are: Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o.

Who is behind [US] BekerMelk's Bow Aim Training Server | AimTrain Face?

One operator most likely runs these: [US] BekerMelk's Bow Aim Training Server | AimTrain Face and 3 other servers we track, all publishing a aimtraining.net hostname.

Connecting

What steps get you onto [US] BekerMelk's Bow Aim Training Server | AimTrain Face?

To join, enter client.connect 64.40.8.181:28014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://aimtraining.net.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^e,^d,^i,NA,gmrust,cs168909,ts0,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts0
Group limit You can't form teams here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Loot is handed to you for aim and PvP practice.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.