Station NA-6276 · recording
[US] BekerMelk's Gun Aim Training Server | AimTrain Face
Online NA 64.40.8.181:28019 checked 7m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #6,276
- top 28% · #1012 in NA
- Last wipe
- 918d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Mon 18:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 6players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 19:29 UTC13d ago | M0.8▲rising | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [US] BekerMelk's Gun Aim Training Server | AimTrain Face?
[US] BekerMelk's Gun Aim Training Server | AimTrain Face runs a procedural map of size 3,750 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named BekerMelk Gun AimTraining.net.
Which settings and rules apply on [US] BekerMelk's Gun Aim Training Server | AimTrain Face?
You will find no gather rate in the name of [US] BekerMelk's Gun Aim Training Server | AimTrain Face. It gives no group limit in its listing. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on [US] BekerMelk's Gun Aim Training Server | AimTrain Face right now?
At this moment, [US] BekerMelk's Gun Aim Training Server | AimTrain Face records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 4. The last 48 hours show their highest activity at 18:00 UTC, averaging 1 players.
How does [US] BekerMelk's Gun Aim Training Server | AimTrain Face rank against other Rust servers?
[US] BekerMelk's Gun Aim Training Server | AimTrain Face is #1,012 in North America and #6,276 worldwide on the past week's player hours, within the top 28% of ranked servers.
Server details
How reliably does [US] BekerMelk's Gun Aim Training Server | AimTrain Face stay online?
Right now, you can reach [US] BekerMelk's Gun Aim Training Server | AimTrain Face. Its reported uptime points to a restart about 15 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does [US] BekerMelk's Gun Aim Training Server | AimTrain Face perform under load?
Its average server fps over the last 48 hours was 15, and it never dropped below 10. At its highest, it carried 11,235 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,864 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is [US] BekerMelk's Gun Aim Training Server | AimTrain Face hosted?
With its NA tag, [US] BekerMelk's Gun Aim Training Server | AimTrain Face lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 64.40.8.181:28019 is the address it uses.
What build of Rust does [US] BekerMelk's Gun Aim Training Server | AimTrain Face use?
[US] BekerMelk's Gun Aim Training Server | AimTrain Face is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on [US] BekerMelk's Gun Aim Training Server | AimTrain Face?
On average, the busiest point of its recent wipes drew 6 players. 2 hours into the latest wipe, the crowd reached its peak.
On what timetable does [US] BekerMelk's Gun Aim Training Server | AimTrain Face run its wipes?
Too few wipes of [US] BekerMelk's Gun Aim Training Server | AimTrain Face are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 918 days 16 hours is how long the current world has been running.
Tags
What do the server tags on [US] BekerMelk's Gun Aim Training Server | AimTrain Face mean?
The game's server browser reads the tags [US] BekerMelk's Gun Aim Training Server | AimTrain Face publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [US] BekerMelk's Gun Aim Training Server | AimTrain Face appear?
The Rust Server Trends lists that take in [US] BekerMelk's Gun Aim Training Server | AimTrain Face are: Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o.
Who is behind [US] BekerMelk's Gun Aim Training Server | AimTrain Face?
The same operator most likely runs [US] BekerMelk's Gun Aim Training Server | AimTrain Face and the 3 other servers we track that also publish a aimtraining.net hostname.
Connecting
How do you connect to [US] BekerMelk's Gun Aim Training Server | AimTrain Face?
Enter client.connect 64.40.8.181:28019 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://aimtraining.net.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
