Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players38,808 Active2,943 Wipes · 3 h91 48 h

Station XX-15140 · no signal

Sun Tzu Sandbox

Offline 64.229.162.168:28015 checked 12d ago

Connect
Players now
0/ 250
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,140
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15140 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 250 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct19 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
7/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average
0/ 25
Creative / Build groups of 8+ · 1 on average
1/ 1
77/ 999
201/ 999
69/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Sun Tzu Sandbox?

A procedural map runs on Sun Tzu Sandbox, generated by the game.

Which settings and rules apply on Sun Tzu Sandbox?

The name of Sun Tzu Sandbox gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Sun Tzu Sandbox?

No players are recorded on Sun Tzu Sandbox at this moment; it is offline, and the last sighting was 12 days 21 hours ago.

How does Sun Tzu Sandbox rank against other Rust servers?

On player hours for the past week, Sun Tzu Sandbox sits at #15,140, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does Sun Tzu Sandbox stay online?

As recorded now, Sun Tzu Sandbox is not reachable, the last contact having been 12 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 14 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Sun Tzu Sandbox run from?

A region is not published by Sun Tzu Sandbox. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.229.162.168:28015.

Which Rust version is Sun Tzu Sandbox running?

Sun Tzu Sandbox is running Rust network protocol 2634 and build 167781 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Sun Tzu Sandbox wipe, and on which days?

Too few wipes of Sun Tzu Sandbox are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 26 days 21 hours.

Tags

What do the server tags on Sun Tzu Sandbox mean?

Tags published by Sun Tzu Sandbox and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): The server has 250 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Sun Tzu Sandbox appear?

The Rust Server Trends lists that take in Sun Tzu Sandbox are: Rust build and creative servers, live and Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Sun Tzu Sandbox?

Enter client.connect 64.229.162.168:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players The server has 250 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.