Rust Server TrendsSeismic network · station log
Recording Stations11,894 Players101,584 Active3,939 Wipes · 3 h404 48 h

Station EU-6587 · recording

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Online EU 62.122.215.125:28035 checked 10m ago

moddedoxide
Connect
Players now
0/ 300
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 4
Rank
#6,587
top 30% · #1937 in EU
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station EU-6587 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 300 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 14:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 18:43 UTC18d ago M0.0steady 0 – running 0
Fri 9 Oct, 15:10 UTC20d ago M0.0rising 1 – 1.1 days 0
Thu 1 Oct, 20:05 UTC FW27d ago M0.5rising 3 halved by day 1 7.8 days 0
Mon 28 Sep, 12:55 UTC31d ago M0.0rising 1 halved by day 2 3.3 days 0
Wed 16 Sep, 18:26 UTC42d ago M0.3rising 2 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
195/ 999
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1/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
44/ 100
Intoxicated EU Sandbox - Creative | Build | Noclip EU · groups of 8+ · 22 on average
35/ 150
ShockRust | Build Обновление EU · no group limit · 8 on average
26/ 50
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10/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Generated by the game, the map on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is procedural, size 4,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

You will find no gather rate in the name of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

0 of the 300 slots on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike are filled right now. The seven-day average is 0 players, with a peak of 4. The last 48 hours show their highest activity at 14:00 UTC, averaging 1 players.

How does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike rank against other Rust servers?

For player hours across the last seven days, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike takes #6,587 overall and #1,937 in Europe, inside the top 30% of all ranked servers.

Operator and location

How reliably does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike stay online?

As recorded now, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is running. Going by the uptime figure it reports, it restarted about 13 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike hold a steady tick rate?

Its average server fps over the last 48 hours was 224, and it never dropped below 61. The world held up to 23,891 entities at its peak, buildings and deployables included. Its highest memory use was 3,369 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike run from?

With its EU tag, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 62.122.215.125:28035 is the address it uses.

Which Rust version is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike running?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipe, and on which days?

There is no next wipe to predict at CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 22 hours is how long the current world has been running.

Tags

What do the server tags on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike mean?

Tags published by CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike appear?

You will find CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

To join, enter client.connect 62.122.215.125:28035 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://cybershoke.net/rust is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp300
Max players 300 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.