Station XX-15478 · no signal
Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 41d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,478
- top 70%
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rusty Zombie 4Netplayers?
The procedural map on Rusty Zombie 4Netplayers is size 4,500 with seed 526772873, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Rusty Zombie 4Netplayers?
You will find no gather rate in the name of Rusty Zombie 4Netplayers. You can have up to 4 players in a group (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Rusty Zombie 4Netplayers?
A reading taken now finds Rusty Zombie 4Netplayers offline; the most recent activity was 41 days 6 hours ago.
How does Rusty Zombie 4Netplayers rank against other Rust servers?
On player hours for the past week, Rusty Zombie 4Netplayers sits at #15,478, which puts it inside the top 70% of every ranked server. Within quad, it places #616.
Server details
How reliably does Rusty Zombie 4Netplayers stay online?
Rusty Zombie 4Netplayers is down at the moment; the last recorded contact was 41 days 6 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Rusty Zombie 4Netplayers run from?
Nothing about a region comes from Rusty Zombie 4Netplayers. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.83.238.216:29200.
Which Rust version is Rusty Zombie 4Netplayers running?
Rust network protocol 2633 and build 164530 on Linux is what Rusty Zombie 4Netplayers runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Rusty Zombie 4Netplayers run its wipes?
Too few wipes of Rusty Zombie 4Netplayers are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 55 days 9 hours is how long the current world has been running.
Server tags
What do the server tags on Rusty Zombie 4Netplayers mean?
Tags published by Rusty Zombie 4Netplayers and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): Slots: 10; ts4 (Group limit): Teams are capped at 4 players; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^s (Softcore): Softcore, Facepunch's easier ruleset: you retain some inventory when you die; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rusty Zombie 4Netplayers appear?
You will find Rusty Zombie 4Netplayers on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
How to join
What steps get you onto Rusty Zombie 4Netplayers?
Enter client.connect 51.83.238.216:29200 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.