Rust Server TrendsSeismic network · station log
Recording Stations11,866 Players94,541 Active3,878 Wipes · 3 h396 48 h

Station XX-15478 · no signal

Rusty Zombie 4Netplayers

Offline 51.83.238.216:29200 checked 41d ago

quad moddedoxidesoftcore
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,478
top 70%
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15478 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average
3/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
4/ 233
ProRow quad · 2 on average
1/ 20
[EA] Softcore 1 quad · monthly · 66 on average
104/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
33/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average
17/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rusty Zombie 4Netplayers?

The procedural map on Rusty Zombie 4Netplayers is size 4,500 with seed 526772873, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rusty Zombie 4Netplayers?

You will find no gather rate in the name of Rusty Zombie 4Netplayers. You can have up to 4 players in a group (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Rusty Zombie 4Netplayers?

A reading taken now finds Rusty Zombie 4Netplayers offline; the most recent activity was 41 days 6 hours ago.

How does Rusty Zombie 4Netplayers rank against other Rust servers?

On player hours for the past week, Rusty Zombie 4Netplayers sits at #15,478, which puts it inside the top 70% of every ranked server. Within quad, it places #616.

Server details

How reliably does Rusty Zombie 4Netplayers stay online?

Rusty Zombie 4Netplayers is down at the moment; the last recorded contact was 41 days 6 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does Rusty Zombie 4Netplayers run from?

Nothing about a region comes from Rusty Zombie 4Netplayers. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.83.238.216:29200.

Which Rust version is Rusty Zombie 4Netplayers running?

Rust network protocol 2633 and build 164530 on Linux is what Rusty Zombie 4Netplayers runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Rusty Zombie 4Netplayers run its wipes?

Too few wipes of Rusty Zombie 4Netplayers are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 55 days 9 hours is how long the current world has been running.

Server tags

What do the server tags on Rusty Zombie 4Netplayers mean?

Tags published by Rusty Zombie 4Netplayers and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): Slots: 10; ts4 (Group limit): Teams are capped at 4 players; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^s (Softcore): Softcore, Facepunch's easier ruleset: you retain some inventory when you die; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rusty Zombie 4Netplayers appear?

You will find Rusty Zombie 4Netplayers on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.

How to join

What steps get you onto Rusty Zombie 4Netplayers?

Enter client.connect 51.83.238.216:29200 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp10
Max players Slots: 10.
ts4
Group limit Teams are capped at 4 players.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Difficulty

^s
Softcore Softcore, Facepunch's easier ruleset: you retain some inventory when you die.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.