Rust Server TrendsSeismic network · station log
Recording Stations11,615 Players40,974 Active2,914 Wipes · 3 h146 48 h

Station XX-14532 · recording

4Netplayers Rust Server Keller2104

Online 51.83.223.9:25400 checked 11m ago

moddedoxidepve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,532
top 65%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14532 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 17:56 UTC24d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 245 on average
176/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
85/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 101 on average
53/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
51/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
27/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
26/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on 4Netplayers Rust Server Keller2104?

4Netplayers Rust Server Keller2104 runs a procedural map of size 4,000 with seed 1634969899, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on 4Netplayers Rust Server Keller2104?

You will find no gather rate in the name of 4Netplayers Rust Server Keller2104. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on 4Netplayers Rust Server Keller2104?

At this moment, 4Netplayers Rust Server Keller2104 records 0 players across 30 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does 4Netplayers Rust Server Keller2104 rank against other Rust servers?

The last seven days of player hours place 4Netplayers Rust Server Keller2104 at #14,532, in the top 65% of all ranked servers.

Operator and location

How reliably does 4Netplayers Rust Server Keller2104 stay online?

4Netplayers Rust Server Keller2104 is up at the moment. Its reported uptime points to a restart about 3 days ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does 4Netplayers Rust Server Keller2104 perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 28. At its highest, it carried 93,287 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,029 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does 4Netplayers Rust Server Keller2104 run from?

No region is published by 4Netplayers Rust Server Keller2104. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 51.83.223.9:25400.

Which Rust version is 4Netplayers Rust Server Keller2104 running?

On Linux, 4Netplayers Rust Server Keller2104 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on 4Netplayers Rust Server Keller2104?

1 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak.

On what timetable does 4Netplayers Rust Server Keller2104 run its wipes?

The rhythm of 4Netplayers Rust Server Keller2104 cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 24 days 12 hours is how long the current world has been running.

Lists and tags

What do the server tags on 4Netplayers Rust Server Keller2104 mean?

The game's server browser reads the tags 4Netplayers Rust Server Keller2104 publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 4Netplayers Rust Server Keller2104 appear?

These Rust Server Trends lists include 4Netplayers Rust Server Keller2104: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to 4Netplayers Rust Server Keller2104?

Enter client.connect 51.83.223.9:25400 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp30
Max players 30 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.