Rust Server TrendsSeismic network · station log
Recording Stations11,876 Players94,650 Active4,085 Wipes · 3 h163 48 h

Station XX-1503 · recording

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos

Online 51.210.222.116:28215 checked 7m ago

vanillamoddedcarbonpve
Connect
Players now
5/ 50
10% full
Motion · 24 h
M0.7falling
−5 players on the day
7-day average
4
peak 15
Rank
#1,503
top 7%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-1503 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
5of 50 slots
Motion · 24 h
M0.7falling−5 players
Sharpest hour
−5into Tue 02:00 UTC
Peak · 48 h
12most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct15 Oct21 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
7players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 29 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 13:57 UTC12d ago M1.0rising 15 – running 4
Thu 1 Oct, 17:53 UTC FW26d ago M0.7rising 5 held half 13.8 days 0
Tue 29 Sep, 17:20 UTC28d ago M0.0rising 2 held half 2 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average
240/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 231 on average
394/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 95 on average
108/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
32/ 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 54 on average
42/ 250
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 53 on average
44/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is ESP RUSTANOOBS PVE.

Which settings and rules apply on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

No gather rate appears in the name of [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. Up to 20 players can be in a group. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos right now?

5 of the 50 slots on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos are filled right now. Averaged across the last seven days the population was 4 players, reaching a peak of 15. The busiest point in the last 48 hours came at 18:00 UTC, averaging 11 players.

How does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos rank against other Rust servers?

The last seven days of player hours place [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos at #1,503, in the top 7% of all ranked servers.

Server details

How reliably does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos stay online?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is up at the moment. Going by the uptime figure it reports, it restarted about 11 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 28 September 2026.

How well does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos perform under load?

The 48-hour average is 30 server fps; 27 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 179,323. It reached a ceiling of 6,578 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run from?

No region is published by [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.210.222.116:28215.

Which Rust version is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos running?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

7 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 3 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run its wipes?

No next wipe can be predicted for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 12 days 5 hours.

Server tags

What do the server tags on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos mean?

Tags published by [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts20 (Group limit): Teams are capped at 20 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos appear?

The Rust Server Trends lists that take in [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos are: Beginner Rust servers: live trends, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

You can connect by pressing F1 in Rust and typing client.connect 51.210.222.116:28215 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/G77FHayXCR is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,^v,gmvanilla,cs168909,ts20

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts20
Group limit Teams are capped at 20 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.