Rust Server TrendsSeismic network · station log
Recording Stations11,709 Players55,398 Active3,239 Wipes · 3 h162 48 h

Station XX-15325 · no signal

[ESP] PRUEBAS DEVCORE

Offline 51.210.222.116:28015 checked 11d ago

vanillamoddedcarbonpve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,325
top 70%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15325 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep3 Oct8 Oct14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 11:32 UTC13d ago M0.0rising 1 – running 0
Thu 15 Oct, 05:25 UTC14d ago M0.0steady 1 – 0.3 days 1
Wed 14 Oct, 12:05 UTC14d ago M0.0rising 1 – 0.7 days 0
Thu 8 Oct, 21:45 UTC20d ago M0.0rising 1 held half 5.6 days 0
Mon 28 Sep, 08:27 UTC31d ago M0.0rising 1 halved by day 1 10.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average
103/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
154/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 106 on average
17/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
63/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
3/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
51/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [ESP] PRUEBAS DEVCORE?

The procedural map on [ESP] PRUEBAS DEVCORE is size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name ESP RUSTANOOBS PVE.

Which settings and rules apply on [ESP] PRUEBAS DEVCORE?

You will find no gather rate in the name of [ESP] PRUEBAS DEVCORE. Up to 20 players can be in a group. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on [ESP] PRUEBAS DEVCORE?

No players are recorded on [ESP] PRUEBAS DEVCORE at this moment; it is offline, and the last sighting was 11 days 11 hours ago.

How does [ESP] PRUEBAS DEVCORE rank against other Rust servers?

Over the last seven days, [ESP] PRUEBAS DEVCORE recorded enough player hours to reach #15,325 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does [ESP] PRUEBAS DEVCORE stay online?

No contact with [ESP] PRUEBAS DEVCORE right now, and the last recorded contact was 11 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 28 September 2026 is when Rust Server Trends first recorded it.

Which region does [ESP] PRUEBAS DEVCORE run from?

Nothing about a region comes from [ESP] PRUEBAS DEVCORE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.210.222.116:28015.

What build of Rust does [ESP] PRUEBAS DEVCORE use?

Rust network protocol 2634 and build 167781 on Linux is what [ESP] PRUEBAS DEVCORE runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [ESP] PRUEBAS DEVCORE?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does [ESP] PRUEBAS DEVCORE run its wipes?

No next wipe can be predicted for [ESP] PRUEBAS DEVCORE, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 22 hours is how long the current world has been running.

Server tags

What do the server tags on [ESP] PRUEBAS DEVCORE mean?

Tags published by [ESP] PRUEBAS DEVCORE and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts20 (Group limit): Teams are capped at 20 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [ESP] PRUEBAS DEVCORE appear?

The Rust Server Trends lists that take in [ESP] PRUEBAS DEVCORE are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to [ESP] PRUEBAS DEVCORE?

To join, enter client.connect 51.210.222.116:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/G77FHayXCR.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^p,^v,gmvanilla,cs167781,ts20

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots are available.
ts20
Group limit Teams are capped at 20 players.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.